Well, aren't you a helpful little rooster....





Tiamat had two bsp structures in his scenario, and when you activated or used the ui widget Time of Day, a script would activate the change from bsp1 to bsp2.

So you would need to edit the UI widgets, or strings, I can't remember which and add your ground changer script. The only thing that confuses me is why you would want to waste scenario space by having two bsp's only to change the ground texture.


Oh, and you would have to make it sync if this was an MP map. Good luck with that.


tl;dr I think your idea, while it may sound great to you, when implemented would be a waste of resources and time.