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Thread: Quick-Crit 2008-2009

  1. #5531
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by paladin View Post
    That may be, but they are not as apparent as yours.
    That might be because i havent applied smoothing groups to them yet i've only smoother some areas so far.

  2. #5532
    Taiko Drums = Win
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by flibitijibibo View Post

    4. Drums could use more fills. What I mean by this is rather than just "bass, snare/clap, bass, scare/clap," feel free to put a unique fill at the end of each set (8 measures, 16 measures, or the end of a particular phrase." Actually, you could probably add another beat into the normal line (use cymbal/hi hat on an "and" maybe?).

    this this this this this this this this this this THIS.

    I was unable to be the drummer in jazz band (because our always-menstrual director wants someone with "experience" and our drummer only plays (bass bass snare, bass bass snare) and in that song theres even a WHOLE FUCKING SECTION of him to mess around and all he plays is that.

  3. #5533
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread


  4. #5534
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread

    Am I seeing it wrong, or do none of the gas bags deflate?

    Because that's the first thing I think of in terms of Engineer deaths. Either that or a carrier form-esque pop.

  5. #5535
    For Auir! ODX's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Cagerrin View Post
    Am I seeing it wrong, or do none of the gas bags deflate?
    It's a WIP, so of course, almost nothing is done, and there's almost nothing to crit but the ungodly slow movement of it falling.

  6. #5536
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    The bags were deflating, its just I made the whole engineer shrink as it died.

    Anyways, it was pointless, ICEE told me Halo CE doesnt allow scaling in the animations. So I will have to try something else.

  7. #5537

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    ICEE told me Halo CE doesnt allow scaling in the animations.
    Uh, yes it does. Look at the flood carriers.

  8. #5538
    swag under pressure Boba's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by English Mobster View Post
    New Gridlock-y things:

    Not a fan of the tiling at the top there, but it's something I'll have to fix. And yes, those windows ARE ew.



    are you even fucking trying to make a map or do you do this just to frustrate everyone

  9. #5539
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by CtrlAltDestroy View Post
    Uh, yes it does. Look at the flood carriers.
    Is there something in particular you have to do to get it to work correctly then? in my experience all thats ever happened was the models would start at the tiniest scale they reached in the animation and remain there

  10. #5540

    Re: The Studio Quick-Crit Thread

    blitzkrieg doesn't export scale data correctly iirc, though the exporter i released should

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