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Thread: Quick-Crit 2008-2009

  1. #5541
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by CtrlAltDestroy View Post
    blitzkrieg doesn't export scale data correctly iirc, though the exporter i released should
    Oh ok

  2. #5542
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    I really don't feel like fixing the feet atm since they are all in one gbx_model and I tend to mess up the bones while doing so.


    And heres a visor update, look way better.


    I need to fix some uvw's on the visor and some other parts, maybe tone down the brightness.

    What ya think?

  3. #5543
    Taiko Drums = Win
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    Re: The Studio Quick-Crit Thread

    Looks good, except for that the armor looks too "glossy" as if it just came out of an assembly line. There should be some damage done to it.

  4. #5544

    Re: The Studio Quick-Crit Thread

    Your fake normal mapping is done wrong sir. I see pre-defined highlights from the normal map all over, especially in the visor.

  5. #5545
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    So I decided to do the Editor in Chief's job and make the header for this issue of the newspaper
    Hers:


    Mine:

  6. #5546
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Hey there, so my previous menu that I posted was a bit too crazy for my game. I had to tone it back a bit on the Maya side. We're going to still get the flipping of the letters in, but we're going to be doing that all programatically. The other menu managed to break something in a teammate's laptop (he was exporting the animation for two days straight....) and so we had to come up with another solution to it. In the mean time I made the background of the menu and animated that. We'll see how it goes this time around :P

    also, you won't be seeing this much of the actual menu, it will cut off on the left just about where the pipes end, on the right just after the gears.

  7. #5547
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    I figured out what is nagging me about your stuff.

    Your textures are too uniform, they should change for different parts of maps and junk. Like different parts of buildings,, and they all look like stone.

  8. #5548
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Your background animation goes slow then fast, unless you wanted it that way.

  9. #5549
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post


    I see the problem. It was quite hard to see in max considering the repeating pattern gives me a headache. I'll fix the curve and make an indent in the hull for it. Fun Fact: there are 360 of those fuckers on the gate if the cheveron areas aren't cut out. So many.
    I had to remake those cosmetic patterns (had to remake it about 3 times to get to where it is now so it took several hours) God was it hell, but it was for the best. Hopefully it looks alot better now for those complaining about the low poly sided temp hull.



    @Heuro: I've seen many different sizes for the stargate in the show. I've made the thicker ones before and it doesn't look very well so I decided to try making the skinnier version.

  10. #5550
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread



    Need to do some work above where you can see here, to make the upper part look like it slid out and up to reveal the... whatever it is... power core or something.

    original ref:


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