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Thread: [WIP] ff_landslide Public Beta (Single_Player)

  1. #21
    The Prophet Brohammed
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Quote Originally Posted by Dwood View Post
    You should also note that the dead bodies keep piling up. You should have a cleanup script.

    After looking at the map, it seems that you create a game_save when the player hits a certain health. Is it okay with you or cad if I divulge the secrets of your player life system?
    I didn't use game_save at all, because normally CE>Xbox maps freeze on checkpoints, here's the important parts of the lives script:
    Code:
    (global short lives 1) ;define number of lives globally
    (global boolean no_lives false) ;defines if player has no lives left
    
    (script continuous ldis_7 ;;displays lives
    (sleep_until (= lives 7))
    (cinematic_set_title Lives_7)
    (sleep 30)
    ) 
    
    (script startup life_count_init_norm ;;define lives for normal/easy difficulty
    (if (= (game_difficulty_get) normal)(set lives 7))
    )
    
    (script startup life_count_init_hard ;;define lives for heroic difficulty
    (if (= (game_difficulty_get) hard)(set lives 5))
    )
    
    (script startup life_count_init_impossible ;;define lives for legendary difficulty
    (if (= (game_difficulty_get) impossible)(set lives 3))
    )
    
    (script continuous life_lost
    (set cheat_deathless_player true) ;stops player from dying
    (sleep_until (<= (unit_get_health (unit (list_get (players)0 ))) 0.01) 1) ;waits until players health less than or equal to 1
    (object_create_anew skull) ;create skull
    (object_teleport skull spawn) ;teleport skull to spawn
    (object_teleport (unit (list_get (players )0 )) spawn) ;teleport player back to spawn
    (player_add_equipment (unit (list_get (players)0 )) skull false) ;redundancy to ensure player is holding skull
    (sleep 30) ;pause 1 second
    (player_add_equipment (unit (list_get (players)0 )) empty true) ;deletes all players' weapons except the readied one
    (sleep 30) ;pause 1 second
    (player_add_equipment (unit (list_get (players)0 )) respawn true) ;set the players weapons to the respawn profile
    (set lives (- lives 1)) ;take away life 
    (object_create_anew skull) ;ensures skull is out of way
    )
    
    (script continuous lives ;;game lost if lives equal to 0 
    (if (= lives 0)(game_lost)) 
    )
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  2. #22
    halo cartographer/modder shadowslayer123's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    sweet, so what would i have to make in order for the script to work?
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  3. #23
    For Gnomejas sevlag's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    considering playing this as people here like it, the idea seems solid and the area is a good location...

    gonna go play it right now and i'll give my review of it
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  4. #24
    Neanderthal Dwood's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    garbage_collect_now
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  5. #25
    The Prophet Brohammed
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Quote Originally Posted by Dwood View Post
    garbage_collect_now
    I know, I'm doing that and a few other things right now. Updated version will likely be up in a few hours.
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  6. #26
    Only on Tuesdays SilentChaos's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    played about 3 rounds, it was an awesome experience. Great job I hope it improves.
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  7. #27
    Senior Member
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Add some music?
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  8. #28
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] ff_landslide Public Beta (Single_Player)

    Wave 7 has music.
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