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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #1061

    Re: [WIP] Bestvelations

    Quote Originally Posted by Inferno View Post
    Unwrapping seamless cliffs takes forever. Not suggested unless you have a lot of good music and patience.
    Meh. I make sure to unwrap cliffs because the end result looks really nice. In addition, I'm not so keen on how those cliffs look next to the ground. You should either have some border effect on the top and bottom of the cliffs (e.g. the moss on dangercanyon_cliff_walls), or have the ground near the cliffs transition to the color of the cliffs (e.g. Blood Gulch).

  2. #1062
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: suoıʇɐןǝʌǝɹ [dıʍ]

    just decrease the tile amount. Problem solved.

  3. #1063
    The One and Only TheGhost's Avatar
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    Re: suoıʇɐןǝʌǝɹ [dıʍ]

    Ugh no. Just do it like a man. I once unwrapped the entire Blood Gulch canyon seamlessly. You old farts should remember the Blood Gulch scenario files release. I studied that map in SparkEdit so much to get the scenario and BSP things as close as possible to the real thing.

  4. #1064
    show up throw up Ganon's Avatar
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    Re: suoıʇɐןǝʌǝɹ [dıʍ]

    manly uvw'ing, sounds hot

  5. #1065
    Senior Member
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    Re: suoıʇɐןǝʌǝɹ [dıʍ]

    Sel, after looking at your ground shader.. talk to me on xfire

  6. #1066
    Senior Member
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    Re: suoıʇɐןǝʌǝɹ [dıʍ]

    fine Ill fuckin uv it faggs

  7. #1067
    lol modacity Timo's Avatar
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    Re: suoıʇɐןǝʌǝɹ [dıʍ]

    :]

  8. #1068
    Cancer paladin's Avatar
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    Re: suoıʇɐןǝʌǝɹ [dıʍ]

    peer pressure

  9. #1069
    . .Wolf™'s Avatar
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    Re: suoıʇɐןǝʌǝɹ [dıʍ]

    Quote Originally Posted by higuy View Post
    Sel, after looking at your ground shader.. talk to me on xfire
    It looks fine.I believe Con can fix whatever it is you dont like with the shader.

  10. #1070
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: suoıʇɐןǝʌǝɹ [dıʍ]

    I'd like to hear what he thinks about it...

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