
Originally Posted by
MetKiller Joe
To be quite honest, warlord. Spreading your bitmaps over 3-4 textures is easy, and it doesn't force you to think about UV space/arrangement, texel density, and detail that you can paint onto it depending on those factors.
You are taking the easy way out, imo, and using "Its Crytek's method" as an excuse (even if you aren't, that's what it looks like to us, and probably any future employer). It is also inefficient using that method because it will eat resources.
If you are trying to only practice photoshop texture painting, then I guess it is sorta justified, but you are still painting depending on an unrealistic set of factors.
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