Quote Originally Posted by MetKiller Joe View Post
To be quite honest, warlord. Spreading your bitmaps over 3-4 textures is easy, and it doesn't force you to think about UV space/arrangement, texel density, and detail that you can paint onto it depending on those factors.

You are taking the easy way out, imo, and using "Its Crytek's method" as an excuse (even if you aren't, that's what it looks like to us, and probably any future employer). It is also inefficient using that method because it will eat resources.

If you are trying to only practice photoshop texture painting, then I guess it is sorta justified, but you are still painting depending on an unrealistic set of factors.
I don't even have photoshop so i've been trying to bake the bitmaps with enough detail i wont need to get photoshop.
I can try to condense the bitmaps more but i doubt there is much more i can actualy do besides the chest and abdomen.