
Originally Posted by
Llama Juice
You're only going to be getting stretching if you scale the UVs non uniformly, or if you're not accounting for how your texture will deform when you rig and animate the mesh.
If you scale it equally in U and V then you won't get stretching from that.
E: didn't see your bold stuff in the quote.
I was using H2V as an example to demonstrate your flawed logic of "Well it doesn't run on most machines, so it must be optimized."
I wasn't using that logic i just pointed out that crysis uses that much graphics tech that it would be a very valid reason why it was slow for people, Halo 2 vista has no reason to be that slow because the original xbox ran on a underclocked celeron cpu and 64mb of ram, but somehow hiredgun managed to kill it.
Also, I'm not saying that Snaf and Neuro don't know what they're doing. They both are extremely smart people who are great artists, I'm saying that you're taking what they told you a bit too literally and wasting tons of space because of it.Im not just taking what their saying but also what im reading a rather large book on making nexgen bipeds by andrew gahan called "3ds max model for games"
I'm not in the industry yet or anything, but I know what I'm doing here, I'm about to graduate from college with a BS in Game Art. I know my shit too sir.
Im glad about that and don't think i dont appreciate the help, but as mentioned i am still learning, it has been a rather large learning curve to go from making simple daleks to a assault rifle to a monitor and now a spartan.I appreciate all the help i can get but sometimes it just feels i cannot express what i am trying to say.
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