Think about that one for a minute. Then think about when Halo 2 Vista came out, and why it wouldn't run on most people's computers. Same reason.
TBH it's more important to not waste texture space than have slightly different texel densities.... just don't make it drastic.Originally Posted by =sw=warlord
To load in several textures all with insane amounts of wasted space is less efficient than loading in one large texture with some wasted space. If you put all of the stuff on one map, you can usually scale everything up just a little bit to make it take up more space and get more detail in there.Originally Posted by Pyong
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