Quote Originally Posted by =sw=warlord View Post
I would say crysis had fairly good optimisation but because it had pretty much every graphical technology of the time it was too far ahead of peoples computers at the time.
Think about that one for a minute. Then think about when Halo 2 Vista came out, and why it wouldn't run on most people's computers. Same reason.

Quote Originally Posted by =sw=warlord
As i have said i am trying to keep it all simple while have it working at the same time, if i scale one peice larger than the next then the pixel distribution would be shot to pieces and if there is one thing ive learned from snaf or neuro its that you do not want that.
TBH it's more important to not waste texture space than have slightly different texel densities.... just don't make it drastic.

Quote Originally Posted by Pyong
Honestly, I think the reason for multiple bitmaps is so they can fit more detail into it, rather than having one lolhueg texture with wasted space within it.
To load in several textures all with insane amounts of wasted space is less efficient than loading in one large texture with some wasted space. If you put all of the stuff on one map, you can usually scale everything up just a little bit to make it take up more space and get more detail in there.