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Thread: [WIP] B40 Firefight Public Beta

  1. #41
    Cancer paladin's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Ok, I'm not sure what build it was. When I got home from school, my brother told me to play the map.
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  2. #42
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Then you probably played the old version. Try the new one, it's not as hard ;-)
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  3. #43
    A V A L O N TeeKup's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Something needs to be done about the ODST's. Normally they are dead by the end of Wave 1.
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  4. #44
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Depends on your playing style. They usually last up to wave 3 when I play on normal.
    I suppose I could make them shoot very accurately, and up their grenade tossing frequency.
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  5. #45
    For Gnomejas sevlag's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by TeeKup View Post
    Something needs to be done about the ODST's. Normally they are dead by the end of Wave 1.
    >insert you're doing it wrong here<

    for me the marines die

    i nade the ramp and spray the AR down it, speraking of which can you retract the barrier alittle, sometimes i slip and land on the second ramp section and die and alot of the good weapons get stuck on the other side of that barrier

    enjoyed it, got to 2nd song
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  6. #46
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    I 'spose I can retract the barrier a bit :-)
    Myself, I got to wave 10, but I created checkpoints manually...
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  7. #47
    For Gnomejas sevlag's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by L0d3x View Post
    I 'spose I can retract the barrier a bit :-)
    Myself, I got to wave 10, but I created checkpoints manually...
    sweet

    ya i rarely had to call in support, if you just spray down the rap you can easily kill them as they spawn
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  8. #48
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Hmm I've spent some more time polishing it, what I have polished/added:
    - Lowered the death barrier as promised
    - Fixed an issue where the waves would stop coming if, by chance, the dropship ai fell off the pyramid. I now kill off the dropship ai once they fall off the pyramid so the waves won't stop coming because of this.
    - The player won't be able to enter the marine-reinforcement pelican anymore.
    - You can now actually finish the map. I added another switch all the way at the top of the ramps. When activated, a special rescue pelican comes in, dropship waves will stop coming, and you can leave the battlefield safely.

    I'm not going to release another build before the final release anymore, so if you guys have any more suggestions for the map please post them here.
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  9. #49
    For Gnomejas sevlag's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by L0d3x View Post
    Hmm I've spent some more time polishing it, what I have polished/added:
    - Lowered the death barrier as promised
    - Fixed an issue where the waves would stop coming if, by chance, the dropship ai fell off the pyramid. I now kill off the dropship ai once they fall off the pyramid so the waves won't stop coming because of this.
    - The player won't be able to enter the marine-reinforcement pelican anymore.
    - You can now actually finish the map. I added another switch all the way at the top of the ramps. When activated, a special rescue pelican comes in, dropship waves will stop coming, and you can leave the battlefield safely.

    I'm not going to release another build before the final release anymore, so if you guys have any more suggestions for the map please post them here.
    on halomaps i saw your idea for having the player enter in a pelican after they die.

    but it seems like this is gonna be a hard map to beat in the CE firefight community
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  10. #50
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    TBH I didn't really like it. There needs to be a round system or a point system of some kind and and a way to upgrade or buy weapons. Maybe even have it where you can buy a "modified AR" with extra ammo and a "modified shotgun" that shoots 2 pellets at once or something.

    Oh and put the pistol back.
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