ODST style architecture is very smooth. There are hardly any sharp edges.
http://www.bungie.net/images/Games/J...Concept-12.jpg
Now there are angular shapes. However, these angular shapes are very smooth. Don't be afraid to use triangles. Halo can take a lot more triangles than you think. It just requires good portaling. Pretty much everything is made out of metal. I don't think there is any concrete in the picture and there is no rust at all.
Most damage is done in the form of dents, scratches, debris, and broken glass.
http://nerdiest-kids.com/wp-content/...concept-06.jpg
If you look at this concept art, there are a few sharp edges and alot of angular patterns unlike what was in the previous concept art. However, this style is completely different from what you have shown in any of your gridlock pictures.
You also need to get better fucking textures. The textures in gridlock are terrible and make my eyes bleed.
E: you have hte texture materials all wrong. Its almost as if you never looked at the concept art. Your textures are also way to noisy. In the concept art, the textures are smooth and have common angular patterns etched into the surface. Almost like the forerunner but more modern in a sense.






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