Quote Originally Posted by formlesstree4 View Post
In theory, would it not be logical to argue that Yelo/Open Sauce would work on 1.05?
Yes, but that is only if you don't mess something up while downgrading Open Sauce. I highly doubt you won't run into any major problems.

Quote Originally Posted by formlesstree4 View Post
I do have to say, the arguments that are against this is...quite staggering. Why would someone be against something that actually wouldn't cause harm and even further progress the Halo CE community?
I'm just trying to be realistic here.

Quote Originally Posted by formlesstree4 View Post
Don't you think we have already figured this out? The whole point of doing this is to see if we are right to begin with! Why bother modifying a packet to the 'signed' version if it won't work to begin with. Wasted effort brings no results. If we figure out that the patch was the issue to begin with, then we can confirm these results and figure out how they changed the packets.
Why don't you try to figure out why it won't work, rather than jumping on the idea to downgrade OS.

Quote Originally Posted by formlesstree4 View Post
I'm just curious as to how this even relates to what we're discussing. Care to elaborate?
He said that you were downgrading Yelo Battery. The source code to Yelo Battery, to my knowledge, has not been released. Some of the Yelo Battery code was incorporated into Open Sauce though. So did he mean to say that you guys are downgrading Open Sauce? Because Yelo Battery is technically not the same as OS.

Quote Originally Posted by formlesstree4 View Post
I shall now sit back, and try to figure out why someone here would, instead of help us, argue against us in something that might actually change the future of how Halo Script needs to be written on devices.
As I said above, I'm trying to be realistic. If you cannot even get a new script function working, what makes you think you can downgrade all of OS, as well as reverse engineer the Networking code? Also, this wouldn't really change Halo Scripting in any way, you just wouldn't have to add syncing scripts because they will sync automatically.

Quote Originally Posted by Rambo View Post
PS: Not to stray from the bug topic at hand, but one of my ideas (if it's possible to implement) would be to allow Open Sauced game servers to host a maximum of 32 players instead of 16 on a T1/LAN connection. This would be pure pWn4g3 on a Machinima server or a MMORPG server.
..................Wow. It's not possible, end of story. Do you just post about whatever crazy ideas pop into your head without even thinking about them for 5 seconds?