Listen. If it weren't for "crazy ideas", we wouldn't have HALF of the stuff that WE, as a planetary society, more than take for granted. Things such as how the world was proven to not rest on a turtle's back, or at best, be flat; or how the earth actually revolves around the sun and not the other way around; or for that matter, the electric Lightbulb invented by Thomas Edisson, or even the telephone that actually was, if I'm not mistaken, an attempt at making the telegraph better, attempted by Alexander Gran Bell... Heck, I'll even throw in radio and television and, for that matter, even the microprocessor that ALL OF US HERE on this forum DEPEND on to communicate with one another... All of these things we take for granted and yet they spawned from seemingly insurmountable odds sprung from "crazy ideas", as you so elequently put it. Proud inventors slaved their ASSES over "crazy ideas", to put it so bluntly. Even though, yes, they had the time, patience, and know-how to make "crazxy ideas" work, tey were STILL "crazy ideas" neverltheless.
For every person in this world that ever said such "crazy ideas" would never, i repeat NEVER come to pass, there were more inventors than roadblocks to prevail and this caused the negative people's tauntings to become no more than stumbling blocks to a mad man's dream come true. I may not have the way-with-all as far as know-how to actually accomplish these idead by myself, but I have friends that at least care. Yes I may consider myself to be a sort of visionary-type person with wild ideas, but look at what I've done with the raw conceptualized ideas when capable and put to the test. I know it isn't much, but take a look at the (and I don't mean to come across as a self-piassed, self-righteous person by saying this) beautiful work put into Blood Creek RC3's betas from which the videos themselves came from. I won't even go into WHY it is that I ask for help with modeling because it's not necessay and is of no importance to this current debate you and I seem to be having over "crazy ideas". However, I will say that if you actually took the time to slow down and think before spouting off diarrheic negativity, perhaps people wouldn't get so frustrated when they respond with messages that should be simple counterpoints. I will not reference any links to my Xfire videos of Blood Creek RC3 progress here; however, I will say that anyone with enough time and patience can find them and see for themselves what we've done.
That said, back to topic.
I asked for switching lightmaps. it's in, albeit rudimentary at best. So what if it's stub code with a project_yellow tag reference? it's there, is it not? I'm now asking for 32-player support on a T1/LAN connection only. It could be possible, just as the 32 BSP limit on a Yelo-based .scenario tag was reached (64 if you count all the BSP sets, not including the 32 in the standard .screnario now).
Dude, stop coming across like you're flaming people and actually slow down and try to at least think of the "mpossibilities" that DID happen before you go exclaiming such a thing. Now you're just irritating me and I'm not afraid to say it like some people. Though my ideas may in fact be crazy ones, I'm at least TRYING to suggest things that just might get into the game's OS code. It wouldn't be hard to... No, let me rephrase that. It wouldn't be so impossible as you claim, to add an override function in the Open Sauce code for the network functions and up the playernumber count from 16 to 32 on a LAN server or, for that matter, a T1 server. Unless the rendering issues plague the system, the engine is MORE THAN CAPABLE of handling at least 24 people, if not 32, even though the limit in the .exe file was set at 16.
After all, didn't someone out there on the internet that I don't know exactly the name of reference to, end up hacking a copy of the EXE or the dedi's EXE to handle more clients (users) and even go so far as to bring down the server with a lagfest just to prove a point? It may be rumors, but one of my friends told me some guy actually did succeed.
Please, at least let other people try to get an idea in before you go and inject your negative two cents worth.
Bookmarks