Quote Originally Posted by Rambo View Post
PS: Not to stray from the bug topic at hand, but one of my ideas (if it's possible to implement) would be to allow Open Sauced game servers to host a maximum of 32 players instead of 16 on a T1/LAN connection. This would be pure pWn4g3 on a Machinima server or a MMORPG server.
It's been tried about a million times. The game is not coded to handle more than 16 networked players, and shit happens when the 17th player joins.

Korn has made it clear that there are a lot of things, mostly things such as revamping the game's existing systems, that are simply not feasible without the game's source code. IIRC OS is meant to add to the game's engine, not change anything.