Quote Originally Posted by Rambo View Post
No offense to kornman00, but I don't fully trust the conditions that his current build for testing purposes would create.
I don't think any of the networking code is implemented in the RC release.

Quote Originally Posted by Rambo View Post
I'd still very much like to see the results of the test. However, it is in my opinion, that in order to flush out this pesky bug, we need an environment that is rigged to kick a client from the server.
It's not a bug. A bug is code doing something that is unexpected. It is expected for Halo to not accept modified packets, so it's not a bug, but instead a security feature.