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Thread: Quick-Crit 2008-2009

  1. #5761
    swisha...swisha...swisha Darqeness's Avatar
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    Re: The Studio Quick-Crit Thread

    Out of interest I tried exporting a Hammer map file as a .DXF and importing it into 3DS. This is what I got:




    (Ignore that floating block in the corner, I used it to shape the windows and door)


    Imported brushes perfectly except that all the faces had to be flipped. Materials and props aren't exported. It's definitely not the way to go if you're going for poly optimisation; this scene is just over 1500 polys alone (in case you're unaware, Hammer uses brush(block) based geometry). If I wanted to I could probably go back and recreate all the faces/delete unnecessary faces and see how many polys it is then.

    Not really looking for crit, just thought it would be interesting.

  2. #5762
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    Hello, hello.
    I've been looking into remaking some TF2 maps in a Halo style (more toying around with the idea) and sticking them into H1 (Ex. one of the maps I was thinking about was taking Dustbowl and completely remodeling it into a UNSC outpost in Siberia, while retaining the same shape and gameplay and sticking it into H1).
    How'd you find that? Any plugins needed?

  3. #5763
    swisha...swisha...swisha Darqeness's Avatar
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    Re: The Studio Quick-Crit Thread

    No plugins needed, Hammer can export as a DXF from the file menu and then 3DS can easily import the DXF. Easy as. Mind you if you wanted to import a fully developed map like dustbowl you'd have to do some major tweaking in hammer. You'd have to remove the various trigger and clip volumes. A lot of props are used aswell and they won't transfer over. You'd get the basic geometry brushes and I'm not sure if displacements will transfer.

    E: Actually if you fixed up the faces it could be suitable for Halo, I just quickly imported a Spartan model and the scales match up pretty closely:



    EE: I'm in the process of importing Dustbowl into Max, completely unedited. So far 25% imported after ~20 minutes. See how this goes...

    EEE: Max spat the dummy(read:crashed) at 33%. Basic geometry only...
    Last edited by Darqeness; November 5th, 2009 at 06:29 PM.

  4. #5764
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread



    barrels anyone?

  5. #5765
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    the tops dont look right.

    they should be more like |_______|

  6. #5766
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Darqeness View Post
    No plugins needed, Hammer can export as a DXF from the file menu and then 3DS can easily import the DXF. Easy as. Mind you if you wanted to import a fully developed map like dustbowl you'd have to do some major tweaking in hammer. You'd have to remove the various trigger and clip volumes. A lot of props are used aswell and they won't transfer over. You'd get the basic geometry brushes and I'm not sure if displacements will transfer.

    E: Actually if you fixed up the faces it could be suitable for Halo, I just quickly imported a Spartan model and the scales match up pretty closely:



    EE: I'm in the process of importing Dustbowl into Max, completely unedited. So far 25% imported after ~20 minutes. See how this goes...

    EEE: Max spat the dummy(read:crashed) at 33%. Basic geometry only...
    There goes that plan then.

  7. #5767
    show up throw up Ganon's Avatar
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    Re: The Studio Quick-Crit Thread

    I think you can use crafty to import tf2 maps as well. It only exports as .obj and it normally has flipped triangles everywhere.

  8. #5768
    InnerHoaers mech's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by n00ber View Post


    barrels anyone?
    They're called drums.
    For such a simple model, it's very inaccurate.

  9. #5769
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread



    someone needs to teach me how to fix these black seams :/


    Quote Originally Posted by mech View Post
    They're called drums.
    For such a simple model, it's very inaccurate.

    i just looked up metal barrels on google images, than made kinda my own thing from the pics there so whatever



    thats the ref i used for the model, though i ignored the funnal thing on the top
    Last edited by n00ber; November 6th, 2009 at 12:58 PM.

  10. #5770
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    those are bathroom sinks and that's the reason the tops look weird.

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