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Thread: Open Sauce Ideas thread

  1. #431
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Skarma View Post
    I think the developers around here should get together with me soon to actually update OS, so everyone can stop bitching about updating Halo. The world is not blowing up guys! All that needs to be done is update every single memory address in _EngineLayout.inl, then OS will be completely compatible for 1.09. It is a bit intimidating, there are hundreds of addresses to update, but in a few weeks or less and with a little pattern scanning, this drama can be all over.
    Now swallow that chill pill I just gave you.
    Updating OS would require 1,487 offsets to be corrected. Sure, it can be done, but it's pretty unnecessary if you ask me. While it really would be nice to run the newer version, there isn't much of a benefit over using the 1.08 files with OS overriding the version. Maybe we should just start packing the CE exe and strings with OS...
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  2. #432
    Codesaurus Skarma's Avatar
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    Re: Open Sauce Ideas thread

    Well, I'll still keep my high hopes. About half of those (702 to be exact) are script function addresses. They can be knocked out in a few minutes time because there is a nice table of script function pointers in memory that can be iterated through and printed. There is a bunch of these that I can remember looking at from reversing, all the functions can be pattern scanned easily within minutes too. As far as structures, just find references to them in functions and scan. Honestly, I care about this and would like to see it properly done than some other ghetto version changing method. I hope Kornman00 sees that some of us really care and respect his work. Trust me I'm envious of some of this stuff and would like to see him pursue another update if I can help update these addresses. Too bad he won't let me work with him, I got some good stuff here that I haven't posted to site yet
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  3. #433
    A V A L O N TeeKup's Avatar
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    Re: Open Sauce Ideas thread

    Any person that doesn't respect Kornman's work is a complete an utter tool.

    Also Skarma you're awesome.

    /asskissing.
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  4. #434
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    For those who have looked at the lights section of Open Sauce, what can be done with it?
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  5. #435
    Devia Animus Sinow's Avatar
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    Re: Open Sauce Ideas thread

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Made this 2 months ago. Now, if you guys can find a way to make global booleans that connect to the UI and an SP map, this will be possible in the single player. (And in my maps).
    Also, sorry for the sudden intrusion in your... conversation... but I had been expecting some kind of breakthrough to make this possible.
    Last edited by Sinow; November 11th, 2009 at 07:30 PM.
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  6. #436
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Yeah someone should find a way to expose variables to Open Sauce that carry over between sessions...
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  7. #437
    Sarcastic Bitch
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    Yeah someone should find a way to expose variables to Open Sauce that carry over between sessions...
    You can use these globals. So there is no need to use OS for that.
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  8. #438
    Devia Animus Sinow's Avatar
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    Re: Open Sauce Ideas thread

    Not enough globals. I have, what, six skulls right now? Besides, we might need some for other things... would be VERY useful if we had lots of empty variables to use.
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  9. #439
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by ShadowSpartan View Post
    You can use these globals. So there is no need to use OS for that.
    The problem is if those values still be there when I turn off the game and start it back up again & what sinow said.
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  10. #440
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Sinow View Post
    Not enough globals. I have, what, six skulls right now? Besides, we might need some for other things... would be VERY useful if we had lots of empty variables to use.
    You don't need a single global for each skull. You could do, for instance, 2 skulls per float. If f0 = 0 then Skull A and Skull B are not active, if f0 = 1 then Skull A is active, if f0 = 2 then Skull B is active, if f0 = 3 then Skull A and Skull B are active. Those 5 globals are more than enough for you to do the skulls.

    Quote Originally Posted by Dwood View Post
    The problem is if those values still be there when I turn off the game and start it back up again & what sinow said.
    Of course the values won't be there when you close Halo, but why would you even need them to be?
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