Back story: I've been researching and toying with the upcoming .NET 4.0 and the new technologies it brings with it (both in terms of .NET and in overall development). One of the things that caught my interest was the new Multi-touch development.
My question: For those of you who are wishing to become/are game developers or whom are just hobby modders, if you got to see such technology implemented into your tool pipeline, where exactly would you want it and/or what features would you like it to boast? How would you want it to behave?
Please try to separate your inputs into two categories: Needs and wants. Needs being things which are basic to your usage, ie 1.0 features. Wants being things which are nifty but aren't exactly needed to get things done. For example:
Originally Posted by Dev:Needs
Even though most of the implementations for Multi-touch tech in the game development process should wade in the 3rd party tools (more productive to do things in say 3dsmax than to export, extra step(s), to your engine then do what it is you're trying to do), sometimes you won't see these available (or there's a specific engine interaction you want) so it's up to the tool monkeys to churn out a wrench for the artists to whack their visuals with.Originally Posted by Dev:Wants
Input doesn't have to be specific to any game engine or 3rd party tool, but I do ask that you provide any reference material in what you're trying to explain. So if it's Unreal related and you're talking about some proprietary tool in the SDK, give a visual or relating article reference (link) so those of us who aren't versed in it can try to understand.
Also, if you think of any other external input that isn't atypical to computer input (ie, digital drawing pad) that could bind with a multi-touch environment (or even just by itself), feel free to chime in with thoughts on them too.
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