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Thread: Quick-Crit 2008-2009

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  1. #11
    Senior Member Geo's Avatar
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    Jan 2008
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    Re: The Studio Quick-Crit Thread

    Specular is a material property that affects how the light is reflected off of a surface when you render. You have your specular level up quite high, so its hiding the details/errors. And when your smoothing, your poly distribution really matters, and as far as I can tell, your distribution is quite uneven and messy. Maybe you could post a wireframe? Even a screenshot wireframe would be helpful.
    Last edited by Geo; December 4th, 2009 at 03:11 PM.

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