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  1. #6
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    Re: Open Source Halo Dedicated Server

    Quote Originally Posted by ShadowSpartan View Post
    How exactly do you plan to make the Halo clients accept these new features? Do you plan on programming a new Halo client too, because it's not going to happen by magic.

    I don't see this going anywhere, your Halo PC Remake project seems to have failed considering the fact you are moving onto this project.


    You are extremely bound to the constraints of an unmodified client. There is only so much you can do without modifying the client to accept new features.

    All of the features outlined are handled by the server, not the client. (basically the client doesnt know what its doing, just accepts them as normal)

    This project and the halo remake go hand in hand (been postponed due to scale), this will most likely be a stepping stone.

    You seem to think that we are working against the client, which is untrue. We are only including features that we know are possible for the client to accept it.

    Give me an example of one feature that wont work, and I will gladly correct you.

    Quote Originally Posted by Con View Post
    Wouldn't it be easier to add these features as an extension of the existing dedicated server? (like through some app or hook)
    We have looked at that option, and we are still debating, right now we are in a phase of analysing the problem, and finding the best solution.

    Using a hook is a lot easier, as with the numerous applications that have made use of such a solution (HAC, SAPP, OS), but seems to be a very hacky way of doing things, and hosts are very much wary about using hooks, as it not only uses more resources, but is frowned upon and does not receive a lot of support.

    And tbh, would you rather work on a half arsed attempt and complete it with hardly any difficulty at all, or if we create a server from the ground up and will be working on something challenging.

    It gives us a good platform to work with, as well as allowing new projects to also make use of our work.
    Last edited by Craig; December 8th, 2009 at 12:48 PM.
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