I was thinking something more like:
Better view of the crappy wall.
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I was thinking something more like:
Better view of the crappy wall.
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Maniac I have your old tut if you want me to upload it.
I was thinking you could use photoshop to cut out the pieces that you wanted.
turn snap on, snap to grid,edit tab/ preferences,set the grid to 4 8 or 16 and use the polygonal selection tool to cut out what you need.
please do chainsy.
Well my professor decided to make some changes to the final project so I'm no longer going to use the groza. Inside here is the high poly model for a M91/30 Mosin Nagant, which i'll bake onto a low poly. Don't worry ICEE I'll still finish the groza for ya.
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I'd slide that bolt back if you know what I mean.
Last edited by t3h m00kz; December 8th, 2009 at 12:03 AM.
Needs some context, why is there random tower thing sticking up out of nowhere. Maybe model some other smaller structures around it. I think its maybe that you just made up your own architecture style there, it would look a lot better to have more of a base of what exactly it is.
So im looking for some design tips on my halo 1 style forerunner.
What im aiming for is the original forerunner design not the ornamental variation shown in the later games.
What im looking for is the design shown throughout the second campaign level in Halo CE.
Dane if you could give some advice i would greatly appreciate it as you sweem to have the forerunner stylization nailed down pretty good.
Im aware there are a few smoothing errors and crimpled surfaces those will be ironed out soon, once ive got the rest of the interior made.
Your angles should be down a bit in the Hallway part that connects to the door. It's also quite messy in a few area's, with weird crumpled/faces, and smoothing won't really fix these as good as it could be, ingame at least.
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