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Thread: Quick-Crit 2008-2009

  1. #6251

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Terror(NO)More View Post
    FYI warlord don't use filters if you are. it looks to me that you are, or your using a brush and stamping it.. It just shits things. I learned the hard way.

    Okay guys so I have been the past 2 days doing exams and midterms for my classes. So I'm behind about a day of sleep. So I'm working slow. And about falling asleep now. But here.




    EDIT: Got rid of that white line on the edge I just noticed.

    ARE YOU SERIOUS WITH THIS!?

  2. #6252
    Senior Member Terror(NO)More's Avatar
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    @ Hunter yea I know but if you didn't see the other one. On the edge of the corner closest in the view it had the white UVW line. But now it does not. OCD it bugged me. lol.

    1. Yes I am serious.
    2. Its not going in game.
    3. If it was Id redo the texture on a 256x128.
    So yea I know its a big texture. It's for pretty renders, is all. Scenes.

    EDIT: fuh at me double post, sorry
    Last edited by teh lag; December 18th, 2009 at 04:35 PM. Reason: multipost

  3. #6253
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Terror(NO)More View Post
    1. Yes I am serious.
    2. Its not going in game.
    3. If it was Id redo the texture on a 256x128.
    So yea I know its a big texture. It's for pretty renders, is all. Scenes.

    EDIT: fuh at me double post, sorry
    You have no idea what your fucking doing. Read some texturing articles or some shit. There is absolutely no detail on that texture other than some extremely subtle color variation.

  4. #6254
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    in all honesty I don't know how much detail your going to get out of a box. It looks like something that would be made of hard blue plastic or something. May as well just apply the color blue and the rest is in the shader.

    E: I guess technically it would be entirely in the shader....

  5. #6255
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Disaster View Post
    You have no idea what your fucking doing. Read some texturing articles or some shit. There is absolutely no detail on that texture other than some extremely subtle color variation.
    Well, Id appreciate if you didn't come trolling in and reading the last post.
    If you read previous post you would see that I just started it. And its only 10mins. No detail or anything really yet, but base. I'm not going to get into it with you, I'm not putting myself in the position of being on the bad side of the forums again. People are civil with me now, and I like it a lot.
    Ive not had but about 5 hours of sleep in past 2 days because I've had midterms. 60% of my average grade.
    I'm dead and really not functioning. Lol.

    @ ICEE you can have good amount of detail on a box.

    Last edited by Terror(NO)More; December 18th, 2009 at 05:47 PM.

  6. #6256
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    No offence, but do you realise that most people reading your posts are just laughing? Terror?

    Don't want to put you off, but the first thing you need to do, is watch modelling tutorials, because you don't have the hang of that, so you can't unwrap.

    Yeah, its just a box, but you said its just for renders, so the box model doesn't need to be literally a box. You could add more detail, like the creases in the sides, labels and edges of the cardboard where it is glued or whatever.

    And, why a box?

    Out of all interesting objects, you chose to make a box to make pretty renders... how can you make a pretty render when you don't have a pretty object?..

    A box?....

    And where you serious when you said that it took you 10 minutes? I hope not.

    Seriously though, it seems like I am giving you shit and putting you down, but I don't know what else to say, you just need a bit of a kick up the ass or something. Get with it, look at your work, does it look good to you?

    Do this:
    1. Open web browser
    2. Load youtube up.
    3. Watch modelling and unwrapping tutorials.
    4. Fuck around in max and get to know the tools and how modelling works.
    5. Make your, box? and then unwrap it....

    I dunno what else to say Lol.

  7. #6257
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Why would you post 10 minutes of work on a terrible base texture that has no variation or uniqueness at all? Don't have the same pattern repeating over and over again for a base texture.
    Last edited by Disaster; December 18th, 2009 at 06:21 PM.

  8. #6258
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Terror(NO)More View Post
    @ ICEE you can have good amount of detail on a box.

    If you can have that much detail, why don't you? I get that you have to start with a base texture and work up to something nice, but you shouldn't post it until you reach the "something nice" step. if everyone did that this thread would be massive. when I animate, I don't give renders until the animation is in a mostly complete state, where criticism is applicable. I suggest you try and do the same.

  9. #6259
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    ugh

    everyone shut the fuck up. terror, youre looking kind of clueless buddy. your unwrapping isnt all that terrible considering its a box, but dont go lecturing anyone on textures, okay? everyone else, no need to give him lessons or order him around. just give him advice once; if he doesnt take it dont force feed it to him

    e: and just to be clear, that means quit flinging shit at eachother

  10. #6260
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Terror, you're going to do render scenes of a fuckin' box? Really? I think you're just saying that because people are getting on you about the work quality. Every time you show up and post something, you get crit, switch gears about your work, don't improve it, then disappear again. How often do you even practice in 3ds?

    No seriously what pretty render scenes are you going to do with a paper tray? I think you're actually making props for ingame.

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