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  1. #11
    Neanderthal Dwood's Avatar
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    Re: Squad-Based Gameplay

    Quote Originally Posted by Heathen View Post
    "await commands"

    not "await for commands"
    Yeah I know. :P Was too lazy to fix that.


    Quote Originally Posted by Con View Post
    What I mean is if you tell the AI to advance incrementally in front of the player then how do they know where that is?

    edit:
    I guess he has a bunch of squads set up sequentially and the script says for each one: "if you're told to move forward, advance to the next squad in the sequence."

    Basically. I can set up a method to get the ai to move ahead of the player but currently the method I have for ai advancing is by telling where the ai are and moving them ahead. I guess they don't move ahead of the player per se but rather they themselves move ahead incrementally. Requires a fairly... linear gameplay at the moment as I don't know how much script space I can use up.

    Most of the lines of script, are not even continuous, for efficiency. There's only 3 continuous scripts.

    Here's a link to my vid for those who missed it- http://www.xfire.com/video/1bebaa/
    Last edited by Dwood; December 20th, 2009 at 06:55 AM.
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