Looking quite nice. I believe you can make the grating on the gate thing look better when farther away using mipmaps, ask DSali or someone whos good with shaders.
Mind posting a picture of just the untextured unwrap? I've been trying to learn how to unwrap cylindrical objects in the best way I can, and it would prove of great use to me if you posted it.
That unwrap is pretty bad to be honest. You have stretched uvs everywhere and the texel density is extremely varried. You want to keep it consistent for the most part.
I agree, but it could be worse. Given that we want to finish this sometime soon, I think it should be left as is to avoid wasting time making it look marginally better.
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