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Thread: Quick-Crit 2008-2009

  1. #6321
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Teltaur View Post
    It's not, it's going into UE3/Cryengine2

    So most of the crit is on the metal and details just not being sharp enough? Because I actually went through and blurred a lot of it because I thought it looked too unrealistic originally. I guess I'll start with sharpening the damage and making a better metal base.
    Well then, give it more detail.

  2. #6322
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by English Mobster View Post

    Jesus fucking christ, the muzzle jump on that thing must be insane

  3. #6323
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Teltaur View Post
    It's not, it's going into UE3/Cryengine2
    Well in that case, I recommend going back to the start and making a proper model. What you have now just won't cut it.

  4. #6324

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Disaster View Post
    Well in that case, I recommend going back to the start and making a proper model. What you have now just won't cut it.
    Well, I don't model, I'm just here to make a texture for my own practice. Can't change any faults in the model or UV (3ds Max hates my computer, whether trial or full).

    And before you say "oh, there's no point in texturing it if the model isn't better", again, it's for my own personal practice. If I want to be able to make a texture for a perfect model, I'll need to work on texturing in the first place. Anyways, I saw a model that needed a proper skin (and I had an urge to texture an AR, go figure), wanted to help someone out who needed some textures, and wanted to work on my own ability. I came here looking for criticism on the texture (which I got plenty of, thank you all for helping me out on that) but I'm not the modeler here, and I'm not trying to be.

  5. #6325
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Christ jay the handle on that thing just doesnt fit the rest of the gun. It looks like a coffin.

  6. #6326
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Well don't model... if you are not trying there is no point :/ Get people model for you and texture their stuff.

  7. #6327

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    Well don't model... if you are not trying there is no point :/ Get people model for you and texture their stuff.
    ... I am. It's =sw=warlord's model and UV unwrap, I just textured it.

  8. #6328
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    My bad, I just though of someone else. Lol.

    I was thinking that you where English Mobster for a minute then. My bad.

  9. #6329
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Made a Message of the Day for the Gmod server I got as a Christmas present for my friend. Kept it as a .png because getting all that with the quality would just take too long in true html plus I don't know exactly how I would do all of that in a nice manner other then cut it all up. Either way there might be some conflicts with the fonts and the client viewing them.

    Note: It's a shot tag.



    Link to the HTML with the full background to go along with it: http://bastian-de-byl.de/hyperion/motd.html

    Tell me what you think

    EDIT: D'oh! Just realized I left an s out in Mesages. Fixed it.
    Last edited by Bastinka; December 24th, 2009 at 09:30 PM.

  10. #6330
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    PNG That will eat some peoples bandwidth... make it a compress JPEG or something. I try and not use huge images like that on my websites.

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