Well I did an exercise of next gen modeling. I think it turned out nice. Comment?
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Kid, work on your blending. Killer, i don't see anything next gen about that. What's up with the textures? Photosourced? Do you have a normal you generated from a highpoly mesh?
Snaf is like an army knife of crit!
Art, Textures, Modeling, this cat does it all!
Shit, at least he gives good crit though.
Kid, try not leaving it so...scratchy seeming? Basically blending like snaf said, and try erasing more and darkening spots to get that higher contrast. The reflection is well emulated though.
Fucking around with my new wacom tablet:
Yeah I suck at shading. Fuck you, I haven't drawn a thing in ages.
The above is the (in progress) result to me deciding to trace this on a whim and do some shit to it.
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Last edited by ExAm; December 26th, 2009 at 04:31 AM.
Killer, the point of next gen modeling is to create a high poly model by using sub division to then generate a normal map from that high poly mesh looks like all you did was crazy bump some wood.
Hmm the tutorial I followed to do it said it was next gen. I guess I should've know better.
More fucking around with said wacom tablet
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