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Thread: Project Aftershock

  1. #71
    Untruely Bannable~ Inferno's Avatar
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    Re: Project Aftershock

    The base looks very out of place in that screen shot.
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  2. #72
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    Re: Project Aftershock

    The Forerunner structure looks great.
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  3. #73
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Inferno View Post
    The base looks very out of place in that screen shot.
    Yeah im working additional concepts to make the area look more like a facility than just one building, i've got a generator room i just need to build the outside shell for it.
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  4. #74
    swag under pressure Boba's Avatar
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    Re: Project Aftershock

    How about you design your own building instead of butchering the one from Valhalla?
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  5. #75
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Project Aftershock

    Building isn't detailed enough for CE2...it's just too plain.
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  6. #76
    Untruely Bannable~ Inferno's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Warsaw View Post
    Building isn't detailed enough for CE2...it's just too plain.
    Pretty much.
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  7. #77
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Boba View Post
    How about you design your own building instead of butchering the one from Valhalla?
    How about you wait and see what i've got planned before you come charging on here like bruce mighty.
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  8. #78
    InnerHoaers mech's Avatar
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    Re: Project Aftershock

    I like how the AR turned out.
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  9. #79
    a bit of the old in-out Roostervier's Avatar
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    Re: Project Aftershock

    is that a desert?

    if so you should include a hoaers, theyre good for riding in the desert
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  10. #80
    Glorious Beacon of Light Disaster's Avatar
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    Re: Project Aftershock

    Did you just run the diffuse map of the texture through a normal map generator? Because from what I can tell, it is extremely noisy.
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