Omg this thread is hilarious
Firstly, the fact Prometheus is not out doesnt make a difference. Why? Because we are looking for technological marvels here. We want new and exciting features. Enhanced user seamless experience.
The fact this app is actually more inefficient than just running regular HEK running makes the whole thing pointless. Considering when he opens his app and then "in-game", the regular Halo.exe process still runs however its hidden (not shown, not sure if window isnt actually created). He then uses window hooking functions to display what Halo is showing. Its quite a cool achievement to do that, but it doesnt add usability, it doesnt make things seamless because its completely unpractical, all you could do is click Halo on taskbar and its exactly the same.
That is what Prom did.Originally Posted by Dwood on Halo Maps
I'm not denying this is useful for people, but its not amazing and certainly doesnt beat Kornmans HEK because that actually improved on things.
Wow...so he can code a full rendering engine, using I assume GLSL or HLSL, yet he doesnt show off any basic new rendering features that would easily show its a new real engine and not just Halo.exe
. Such as turning off the lighting, adding new light sources, editing the viewing frustum on the fly. OpenGL/DX 'wireframe' mode switch.
Were talking about E3po here, he cant even deliver on what he says he has not to mention other things :P
I also love his post on "features added".
Features added...
1. Saving maps in sapien, and then building them with tool will put them in your maps folder like normal, but will immediately be available in the "in game" client. This wasn't working 100% due to needing to overwrite a map file. Semi-decent, Prom has it, least we can actually use it now though, its the only improvement to Halo this app brings.
2. In game mode fixed Fixing something isnt a feature.
3. No need to have sapien running if all you need is Guerilla, and vise versa. You can close, and open any apps you want at any time. You can already do that default HEK.
4. Added a "no error" feature to tool that will allow you to bypass errors such as bitmap power of two, etc. Already done, plus its bad and hacky.
5. All fields are unlocked in guerilla, without the use of Kornman's hek "which doesn't work on some systems due to dll errors!". Already done before, it just didnt work due to DLL errors.
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