That's pretty damn awesome. Someone needs to animate the fp hands for that.
Oh, well you see when the projec-
GATHERING EXCEPTION DATA
which is why I never took the time to include the Forger (not an actual weapon, just a mode you can turn on/off) from Project Yellow into OS. Other than unit objects it caused instability and exceptions. If you correctly "disconnect" the object from the bsp before moving it around, then "connect"ing it back, in theory there would be no issues.
Was fun while it lasted though since you could keep increasing the (eg, vehicle's) roll and pitch values while holding it and it would act as if it was in a vacumn...until it finally collided with something causing massive amounts of boucy bounce.
E: The system I had in place for it also easily allowed specifying who was the active Forger. So you could assign someone on your server to be the Forger and they could move shit around. Potentially, you could have assigned another unit (biped/vehicle, not just a player) to act as a Forger.
Last edited by Kornman00; January 10th, 2010 at 07:33 AM.
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