Working on some shaders for Crysis and i think i've got the illumination nailed down pretty tight.
The diffuse is not final by any means the diffuse in this was made by myself, teltaurs having a crack at a diffuse himself.
what im looking for is crit on the shader, im going for a pearl like effect on the main shell peice.
Please ignore the smoothing group as that was Cryexport not my own doing, apparently models with seconds that have no smoothing on automaticly gets one even if you dont want it to.
As such will be fixed soon all im looking for is comments on the shaders.
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First one have a more pearl like shader than the 2nd, more like metal.
Yours need more gloss and reflectivity. Right now it looks quite plastic like.
As you can see yours isn't quite how pearls look (3rd), as it doesn't reflect the environment and doesn't have quite a predominate glare.
Last edited by kid908; January 10th, 2010 at 02:21 PM.
Is that a piece of a scorpion turret on its nose?
lose the pedestal, it seriously fucks up the render. if you absolutely must put your models on some random piece of mesh, at least make it match the model you're showing off.
the mechanism looks pretty wicked but that damage is beyond fucked, in fact i'd say that
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