Bungie also told us that improvements to
Halo’s AI would offer
Reach buyers plenty of replay value compared to highly scripted series like
Uncharted or
Call Of Duty.
"The AI system is super robust, and is taken for granted as a rich simulation,” said community director Brian Jarrard. “A lot of people don't necessarily appreciate how much of a difference that makes in their experience, the fact that everything is simulated, nothing is bolted down. You can throw a grenade in a room and it's all physically simulated. Even in our giant environments you see films in which someone will throw a grenade and it will send a Warthog flying through the air and it'll kill someone on the other side of the map. It’s one of those things which is so hard and complicated to do, but it's just underlying the whole game. It's kind of delightful that people don't appreciate how hard that stuff is to make.”
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