
Originally Posted by
Gravemind
Thanks, it compiles fine now
Edit: In the list in the first post, making moveable objects (without calling them "vehicles") is #3, but its crossed out. Is this because its done or is not possible? -->
You could create a tag type similar to the "crate" tag type in halo2 but that would probably mean creating a new object type as well, and the OS sapien would need to be updated to be able to place the objects...
If someone could grab the collision tree we could (theoretically) manually add the physics by doing all the calculations within open sauce however I have yet to see someone who's been able to root out the collision trees and make any use of them. I highly doubt someone would be able to find the tree unless their name is skarma, Korn, or ShadowSpartan.
Thus, it has been marked not feasible without source.
Edit2: Would it be possible to use open sauce to increase the grenade limit? If you just increase the block limit in the grenades part of the gobals it might work but it might also conflict with something and maybe need hud fixes
What do you mean? Increase it so the player can hold 8 grenades of 1 type or 3 different types of grenades? If the latter, It's not feasible without the source
Edit3: Would it be possible to make a new console command to test if two objects are within a certain distance of each other? eg: (test_object_distance <object1> <object2> <distance>) and it would return true if they are within that distance of each other
Yes. You'd have to be able to grab objects from ram, get their position, and then do the math to find the distance and then compare the two distances. I don't know how to work with tags while they're loaded in ram so I wouldn't be of use :P
The only problem with this is that Korn needs to be able to get script functions with parameters to work properly. Which probably won't happen until he comes back to the usa.
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