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Thread: Well, it seems Gravemind's scnr.xml is broken...

  1. #1

    Well, it seems Gravemind's scnr.xml is broken...

    I don't know if any of you use Gravemind, but if you ever had the chance to mess around with xml plugins, this might be for you.

    "What I mean is it works just fine, no crashes or what not.

    It's what happens when you get ingame, is the main problem.

    Due to how the plugin saves meta, it sometimes erases objects from appearing in a map.

    An example is the gondola on 06b_floodzone.map (Quarantine Zone) Due to the plugin, it somehow erases the gondola from appearing, therefore the game cannot be continued, as you will fall to your death numerous times after the cutscene is over. Funny thing is, it appears in the cutscene, but not ingame.

    I believe it might be how Gravemind saves the meta for the scnr plugin. For now it only seems to remove device_machines, but thats about it.



    Also, a funny thing happened. On the same map, I gave the Arbiter the ability to fly and climb on any surface. When I loaded the game, the game repeatably reset during the cutscene, for what I assume the actual player biped died somehow."
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  2. #2
    Senior Member
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    Re: Well, it seems Gravemind's scnr.xml is broken...

    contact Grimdoomer.
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  3. #3

    Re: Well, it seems Gravemind's scnr.xml is broken...

    Quote Originally Posted by Shock120 View Post
    contact Grimdoomer.
    Grimdoomer is gone.

    He's done with Halo.
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  4. #4

    Re: Well, it seems Gravemind's scnr.xml is broken...

    Which is sad, he was one of our main hopes, but he did release the source did he not?
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  5. #5
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    Re: Well, it seems Gravemind's scnr.xml is broken...

    Quote Originally Posted by CodeBrain View Post
    Grimdoomer is gone.

    He's done with Halo.
    he's done with h2v, but not h2x.
    Quote Originally Posted by Resinball View Post
    Which is sad, he was one of our main hopes, but he did release the source did he not?
    was released on halomods.com, and now halomods died.
    Quote Originally Posted by CodeBrain View Post
    Funny thing is, it appears in the cutscene, but not ingame.
    sometimes objects in cutscenes are different to objects ingame.
    Last edited by Shock120; January 31st, 2010 at 07:26 AM.
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  6. #6
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    Re: Well, it seems Gravemind's scnr.xml is broken...

    ohi. You don't want the source trust me. It's a load of shit. Probally why nothing I did worked. I could make a new app, atleast a working meta editor, but I can't promise much as my main focus right now is working on my halo 2 xbox compiler, and some 360 homebrew.

    I could probally make a meta editor in a few days time. Not much to it. I've also dumped the tag layouts h2 guerilla uses, so those will be more valuable for vista then xbox. I already have a nice plugin system working on my compiler, and putting it into a new app is pretty simple.
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  7. #7
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    Re: Well, it seems Gravemind's scnr.xml is broken...

    Quote Originally Posted by Grimdoomer View Post
    ohi. You don't want the source trust me. It's a load of shit. Probally why nothing I did worked. I could make a new app, atleast a working meta editor, but I can't promise much as my main focus right now is working on my halo 2 xbox compiler, and some 360 homebrew.

    I could probally make a meta editor in a few days time. Not much to it. I've also dumped the tag layouts h2 guerilla uses, so those will be more valuable for vista then xbox. I already have a nice plugin system working on my compiler, and putting it into a new app is pretty simple.
    of hope.
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  8. #8

    Re: Well, it seems Gravemind's scnr.xml is broken...

    I don't think you use enough smiley's in your posts.
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  9. #9
    El Durado :/
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    Re: Well, it seems Gravemind's scnr.xml is broken...

    he's from sherboxprodutions...
    it's all the rage over there :P
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  10. #10
    Kid in the Hall Kornman00's Avatar
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    Re: Well, it seems Gravemind's scnr.xml is broken...

    in that case, time to IP ban all sherboxproduction users
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