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Thread: Project Aftershock

  1. #101
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Project Aftershock

    I'm not going to lie, there is a serious lack of detail on not only the base, but the rock faces as well. The former lacks Forerunner symbolic intricacies and styling and the latter looks like a rounded off rock with an overcomplex texture laid on top.
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  2. #102
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Warsaw View Post
    I'm not going to lie, there is a serious lack of detail on not only the base, but the rock faces as well. The former lacks Forerunner symbolic intricacies and styling and the latter looks like a rounded off rock with an overcomplex texture laid on top.
    Did you read what i've said or did you just look at the pictures and base your assumptions?
    One thing you note, not all rock is sharp and jagged what is it with some people not realising this?

    Quote Originally Posted by Boba View Post
    That honestly looks awful. Are you even familiar with next-gen techniques?
    Are you even familar with the term work in progress?

    You realise my apparently shitty mod has made front page 3 times on Crymod and frontpage on bungie.org twice right?
    Last edited by =sw=warlord; February 22nd, 2010 at 06:25 AM.
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  3. #103
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    Re: Project Aftershock

    Quote Originally Posted by Boba View Post
    That honestly looks awful. Are you even familiar with next-gen techniques?
    You mean current-gen.
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  4. #104
    InnerHoaers mech's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by =sw=warlord View Post
    Did you read what i've said or did you just look at the pictures and base your assumptions?
    One thing you note, not all rock is sharp and jagged what is it with some people not realising this?


    Are you even familar with the term work in progress?

    You realise my apparently shitty mod has made front page 3 times on Crymod and frontpage on bungie.org twice right?

    Crymod is a joke, mostly everyone there is an idiot. Making front page means absolutely nothing, they're notorious for putting garbage on the front page of their site, such as this:


    http://www.crymod.com/uploads/mediap...74render15.jpg

    http://crymod.com/thread.php?threadid=57246

    http://www.crymod.com/uploads/mediap...n/081209/1.jpg

    http://www.crymod.com/uploads/mediap...n/redcamo3.jpg

    If you say it's a wip keep making improvements and post them.
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  5. #105
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    If you say it's a wip keep making improvements and post them.
    I would love to keep posting updates but when all i hear is "it's shit" or "you do realise this is crysis right?" it becomes irritating.
    Yes i realise this is crysis i chose it for the simple fact it is one of the most advanced FPS game's out there and i enjoy using it's editor.
    Saying something looks shit dosn't help unless you actualy describe whats wrong.
    As far as im concerned i actualy like my metal shaders, yes the geometry needs to be broken up so it isn't repeating but that isn't the shaders fault.
    In the past 3 days alone i have made 2 structures i plan on getting as much detail on as possible to help break the terrain and make the arena more like it has a purpose as if it is actually a facility.
    I dare say though if i showed them right now the next comment i would get is "hurr needs more nex-gen" nex gen is next generation, what i need to do is work on current generation which is where crysis is.
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  6. #106
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    Re: Project Aftershock

    I would like to beg the question, who says stuff has to be next-gen for Crysis? I'm considering putting my game idea for University into Crysis (we have to use a pre-existing engine), just because of the functionality Crysis gives. Its alot better than the Blam! engine.

    Also mech, your seriously saying this is garbage, I dont think you have your head screwed on right..


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  7. #107
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by =sw=warlord View Post
    Did you read what i've said or did you just look at the pictures and base your assumptions?
    One thing you note, not all rock is sharp and jagged what is it with some people not realising this?
    You should henceforth assume that I read everything unless I specifically state that I haven't, because I actually do state when I haven't read an entire thread. When I say something, it's because that's what crosses my mind in response. So yes, I did read it, and taking what you said into consideration I still think it looks bad. The lack of detail I mentioned has nothing to do with the floor texture or glass, it has everything to do with you sticking to flat-faced...faces...on the building. You can spare some polygons for some intricate cutouts in CE2 and you should finish the architecture before skinning it anyways. As it is, the blandness sticks out just as much now as it did several pages ago.

    As for the rock faces, I will concede that they are not always jagged. However, yours are jagged on top, and the texture is one that is supposed to be used on a jagged surface anyways. In addition, most smooth rocks actually look the part and even if they have multiple layers/colours, they are generally flowing and not all zig-zaggy. Also, smooth rocks appear in places with a lot of wind and/or precipitation. However, sand is liable to make some interesting cuts. Go look at some real life island cliffs for some inspirational material.

    Now, I'm not saying you are a terrible modder and should go shoot yourself. What I'm saying is have some discipline to finish one aspect first, and then move on to the next. That is, finish the model and post up a wireframe and/or clay render as an update so people can make suggestions. Don't post up a half-baked model of a base with a half-baked texture and expect praise.
    Last edited by Warsaw; February 22nd, 2010 at 08:15 PM.
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  8. #108
    InnerHoaers mech's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Limited View Post
    I would like to beg the question, who says stuff has to be next-gen for Crysis? I'm considering putting my game idea for University into Crysis (we have to use a pre-existing engine), just because of the functionality Crysis gives. Its alot better than the Blam! engine.

    Also mech, your seriously saying this is garbage, I dont think you have your head screwed on right..



    Well yeah, seeing as how it's nothing but crysis stock assets

    Not original and simple to do.

    I don't think you have a brain in your head at all if you don't realise that the majority of the shit on that website is jungle map jungle map jungle map.
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  9. #109
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    Re: Project Aftershock

    It may use stock geometry however jungle maps are extremely hard to master. So don't say they are easy to do.
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  10. #110
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    Re: Project Aftershock

    Quote Originally Posted by Limited View Post
    It may use stock geometry however jungle maps are extremely hard to master. So don't say they are easy to do.
    Uh, not really. Its simple. Have you ever used the Sandbox2 editor? Making things like that is really quite simple, they have a entire vegetation painting tool and you can choose which vegetation and make separate groups. And just by browsing though a couple other tutorials, you could probably do all of that thats in those pictures.
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