Those shadows look reeeeally nice. I assume this shows that if the uvs are made to scale better, then the overall lightmap quality is much better. Now that you've shown the pics, explain the process, please. From the other thread I gathered that Firescythe had found a way to change the uvs, but from that to this is somewhat of a process gap. : ) Is that tool available for the rest of us yet? Or is this a trial run?
Edit: And yeah, ShadowSpartan does have a point. I just assumed Firescythe had a lot to do with it.





Bookmarks