I was about to say the same too. I like how it is now.
I dunno... I think that one level further in terms of softening its shape out would be a big improvement, but it's not my call to make.
Looks really tacky, everything is huge, even on my 1920x1080 display, just imagine what it looks like for somebody on a laptop screen ~1280x800
Too much text. What's with the 2008 2009 2010?
Also, disable the flip in the Zen Flash Gallery.
You don't need your name to appear twice (sidebar, logo).
I'll fiddle with it a bit, but given how the original is modelled I'm fairly sure it wasn't intended to be a half-circle so idk. I'll see how it looks. Can always make a completely different scope later anyhow.
Some of you know that if you checked halomaps I been working on shadering the h3r spartans over then my old h3b spartans, and since halomaps has not generated any worthwhile crit (except for higuy and a few others)
Refrain from criting on the shit ghost shaders which are TERRIBLE.
The EOD's tusks, I know it should be white.
The Mark V visor to bright and EOD visor to dark.
And also the blur on the EOD helmet is not my fault.
Other then that crit it please and dont say "stop ripping" this and that. It's for fun as I said before.
Which cubemap? The visor? Or the armor.
The armour, granted i dont know what its "supposed" to look like, but i just feel there is something really wrong there.
Is there a detail map? does it actually show detail or are you using that slot for fake bumps?
Mehhhh the armor is ok. It's better then most others. Also I am still playing around with the fake bump thing. I don't think I even need it anymore since I just took it off to see how it would look like.
It looks more dull now with abit of shine. I kinda like it.
wait wait higuy pointed out its plastic, as always back to fixing
Last edited by Spartan094; March 2nd, 2010 at 06:57 PM.
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