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Thread: Halo: Reach Discussion

  1. #931
    Senior Member thehoodedsmack's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by ExAm View Post
    Assassinations have always been inescapable, one-hit kills. If someone hits you in the back, you're dead. That's it. At least now you have to take some risks to perform a one-hit kill.
    That's not my worry. It's the fluidity of the animations. If they can pull off a good enough transition from mid-assassination to the attacker (or target, even) dying mid-way, then I'm fine with it. But since it involves animating two players through the process, my first thought is that it'd be pretty jerky.
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  2. #932
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Rob Oplawar View Post
    Heh, not bad. I was complaining before about Bungie being unoriginal by doing this IP to death, but I have to say, it looks like they're adding a lot to the multiplayer to make this game unique (and why shouldn't they, they did it on every previous Halo game). Still, I'll withhold judgement until I actually play.

    Continue to pleasantly surprise me, Bungie, just don't let me down on the campaign.
    This. 1000x this. I've hardly even breached the surface of the multiplayer options in Halo 2, let alone Halo 3. So much emphasis is put on that element of the past few games that they forgot Halo was supposed to have a story and a single player.
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  3. #933

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by t3h m00kz View Post
    Quote Originally Posted by Teltaur View Post
    Actually, Bungie's planning on getting rid of normal melee assassinations, unless there's a major complaint about the current system during the beta.
    I'd love to know where you read this.
    Didn't read, heard. Latest Bungie Podcast, they talked about the Assassination system and how they would approach it in the beta.
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  4. #934
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Well then they are retarded.
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  5. #935
    Taiko Drums = Win
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    Re: The Upcoming: Halo Reach

    I also listened to the bungie podcast, and will listen again tomorrow, but do not recall anything of the sort.
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  6. #936

    Re: The Upcoming: Halo Reach

    Please do, I'd like confirmation on this.
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  7. #937
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    I agree.
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  8. #938
    Splendid! ExAm's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Heathen View Post
    Well then they are retarded.
    It makes no sense to keep in normal melee assassinations if you have a more elaborate, risky assassination system as an option. No one is going to choose the animated assassination, because it leaves them open. The whole point of it is that it leaves you open. You have a choice to make. Risky one hit kill, or plug 'em with bullets.
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  9. #939

    Re: The Upcoming: Halo Reach

    Although, I could always be wrong on the source. It was a while ago that I heard it, it could've been in the GameInformer Reach podcast, or from something else. But for some reason, I distinctly remember something about seeing how the new assassination system would be accepted in the Multiplayer beta over the one-hit instakill.
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  10. #940

    Re: The Upcoming: Halo Reach

    I'd imagine they're going to have the option, based on the earlier viddoc, where you hold it down to execute a more elaborate animation.
    Last edited by t3h m00kz; March 5th, 2010 at 12:13 AM.
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