It was the same on console and PC. Me and my buddies had an awesome time screwing around making giant cliffs and diving into tiny pools of water below us by jumping out of a falling vehicle.
Problem is that Bungie uses third party modeling programs to create game geometry. It's not created in their proprietary game tools so this wouldn't be a feasible thing to ask
edit: I keep thinking the same thing too Heathen :3
AFAIK Far Cry's map editor was just using heightmap terrain with geometry being made from pre-made meshes. I wouldn't go too far as to think a similar system would be too hard to implement in Reach.
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