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Thread: Halo: Reach Discussion

  1. #1011

    Re: The Upcoming: Halo Reach

    Are you comparing a PC FPS map editor with a console one?
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  2. #1012
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by t3h m00kz View Post
    Are you comparing a PC FPS map editor with a console one?
    I'm pretty sure the far cry editor was the same in the console and pc. If reach had something comparable, that would be amazing.
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  3. #1013
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    It was the same on console and PC. Me and my buddies had an awesome time screwing around making giant cliffs and diving into tiny pools of water below us by jumping out of a falling vehicle.
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  4. #1014

    Re: The Upcoming: Halo Reach

    That's actually pretty fucking awesome.
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  5. #1015
    For Gnomejas sevlag's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by MrBig View Post
    I'm pretty sure the far cry editor was the same in the console and pc. If reach had something comparable, that would be amazing.
    it was, i had used the edittor on both PC and xbawx version of far cry, almost the same
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  6. #1016
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    only reason I even own the fucker.

    and mookz, I keep thinking you're polar.
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  7. #1017
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    Problem is that Bungie uses third party modeling programs to create game geometry. It's not created in their proprietary game tools so this wouldn't be a feasible thing to ask

    edit: I keep thinking the same thing too Heathen :3
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  8. #1018
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: The Upcoming: Halo Reach

    And I keep thinking those are my posts.
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  9. #1019
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Lol, thats bad.
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  10. #1020
    swisha...swisha...swisha Darqeness's Avatar
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    Re: The Upcoming: Halo Reach

    AFAIK Far Cry's map editor was just using heightmap terrain with geometry being made from pre-made meshes. I wouldn't go too far as to think a similar system would be too hard to implement in Reach.
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