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Thread: laghing_rabit's help thread

  1. #121
    Teh_kid kid908's Avatar
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    Re: laghing_rabit's help thread

    1. I could not understand that last post at all.
    2. most of what you're asking can be fixed with google search.
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  2. #122
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: laghing_rabit's help thread

    wow, I didn't read that, I blame a choppy internet connection. can I replace the flashlight function with the nightvision from the sniper rifle and it still work the same. also, I found a map that had turrets set up as item-collections, how do I do that, does it effect the number of vehicles alloud on the map, and can I do it with other vehicles?
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  3. #123
    free tags plawks. doompig444's Avatar
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    Re: laghing_rabit's help thread

    For the flashlight thing, I don't get what you mean by "work the same", but yeah, it's in the HUD tag. Just study how it's done on the sniper rifle .weapon_hud_interface and do that with all of the weapons.
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  4. #124
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: laghing_rabit's help thread

    I found the nightvision thing in the sniper weapon_hud_interface, and found out I cant use it in a unit_hud_interface tag. I tried unchecking the use for zoom only box on it before adding it to all the other weapon huds, but that didn't work. also, I found a map that had turrets set up as item-collections, how do I do that, does it effect the number of vehicles allowed on the map, and can I do it with other vehicles? also can I get a tutorial on modeling bipeds on gmax I'd perfere a video? and I'd like to get some tutorials on making textures for thing like vehicles, and then doing the shader.
    Last edited by laghing_rabt; March 11th, 2010 at 05:16 PM.
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  5. #125
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: laghing_rabit's help thread

    read above post, and a few new questions. one, can I make a biped invisible, instead of the actor varient so I can use it in game. second how do I add things like grass without making scenery, I don't know what their called; and can I make some thick grass with it.
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  6. #126
    Shaka when the walls fell sleepy1212's Avatar
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    Re: laghing_rabit's help thread

    sprites?
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  7. #127
    Cancer paladin's Avatar
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    Re: laghing_rabit's help thread

    Quote Originally Posted by laghing_rabt View Post
    read above post, and a few new questions. one, can I make a biped invisible, instead of the actor varient so I can use it in game. second how do I add things like grass without making scenery, I don't know what their called; and can I make some thick grass with it.

    Sprites, or small planes connected to the bsp that export with the level geometry. I did this a few times, but if you have too big of an area, your poly count goes through the roof. Then, you'd want to consider sprites.
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  8. #128
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: laghing_rabit's help thread

    so I just make planes on the map when modeling it and it should work like the grass or whatever on any other level and oddly rotate to fit the angle your looking at them? so do they increase the poly count significantly, becuase I the map I'm working on allready has alot more polygons on it than I usally use. also can I get a tutorial or somehting on how to use gimp to its full extent?
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  9. #129
    Cancer paladin's Avatar
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    Re: laghing_rabit's help thread

    youd end up with something like this

    Last edited by paladin; March 18th, 2010 at 04:39 PM. Reason: image borked, changed to link
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  10. #130
    Chris chrisk123999's Avatar
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    Re: laghing_rabit's help thread

    You would want to use detail object collections in sapien.
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