I just hope they can keep multiplayer simple - no "classes" or kits or anything like that. I like the idea of the perks, but I want to believe that is only as far as they are taking it. If they just leave it as something that you set as an armor permutation from the settings screen and can't change mid-game, they will add a nice little feature without going overboard.

I hate class systems. It really kills my definition of balance, since you need to make sure all starting weapons are basically equal. Balance, to me, doesn't lie with the weapons, but with the map. Make weapons as overpowered as you want, but limit their use and design the maps to work against the weapon. "Balance" has turned into a load of bullshit ever since Halo 2, and it only got worse in Halo 3.

Then all this shit about buying weapon upgrades is dumb as fuck too. I don't want to be playing someone who has a weapon 2x better than me that I can't get. You should ALL start out on the same foot, and only win by your true skill, not by the number of upgrades you have. Also, especially since Halo ranking deals with Truskill, any bit of unfair advantages would completely shit all over the stats system. They would need to ditch Truskill (keep it hidden and use for matchmaking purposes only) and create a points system.