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Thread: Project Aftershock

  1. #141
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Warsaw View Post
    See my post on page 13 for what to add to the helmet. Oh, some lines on the face plate might be good, too.
    I've been taking screenshots from Halo 3 of the different helmets and looking for what i think would look to be the best pattern used, thus far I have a choice between the pattern on the halo 2/3 helmet or the pattern on jorge, I'm leaning towards the one from halo 2/3 but I would like some input on what others think.
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  2. #142
    Untruely Bannable~ Inferno's Avatar
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    Re: Project Aftershock

    Being as it provoked a serious reaction out of you (lol rage TLDR post and -rep) I think that troll was somewhat successful.

    Additionally this thread is bad.
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  3. #143
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Inferno View Post
    Being as it provoked a serious reaction out of you (lol rage TLDR post and -rep) I think that troll was somewhat successful.

    Additionally this thread is bad.
    Oh, i see you couldn't come up with a better retort to my reply?
    Oh what a shame i was looking forward to having a half decent discussion, such a shame you back away at any chance of a challenge.
    That was not a serious reaction, trust me, i don't do serious reactions on internet forums, There's no need.
    You wanted a honest reply to what you were saying, so i gave you exactly that.
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  4. #144
    Untruely Bannable~ Inferno's Avatar
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    Re: Project Aftershock

    Lol. I really don't want to continue this. I'm too close to being banned.

    Do you have anything playable yet? Besides the big bland field with a Valhalla base in it.
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  5. #145
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Inferno View Post
    Lol. I really don't want to continue this. I'm too close to being banned.

    Do you have anything playable yet? Besides the big bland field with a Valhalla base in it.
    Yes, i do have a playable map currently, i've been working on flowgraphs as well, though there isnt exactly anything worth a public beta as of the moment because as you know, i am the only one working on ingame assets teltaur is helping with bitmaps but everything else is my own work.
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  6. #146
    Looking for a concept gig Chainsy's Avatar
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    Re: Project Aftershock

    This shit is as exciting as House mang, keep them drama arguments coming!
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  7. #147
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    Re: Project Aftershock

    Warlord, your never going to progress in your modeling techniques if you don't try new things every once in a while.

    Doing the same thing over and over will get boring, and your limiting your potential, its a very narrow view of things.

    Just try a small thing, that if scrapped you dont worry about, yes its bad if you lose 10 or 20 hours worth of work, but you will never achieve new goals if you stick with the bread and butter.
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  8. #148
    a bit of the old in-out Roostervier's Avatar
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    Re: Project Aftershock

    i was serious when i said save in iterations. model it with the newer techniques, and each time you hit a milestone on the model, save it under a different name. "spartanhelm_1, spartanhelm_2, etc." if you save it that way often enough, there should be minimal data loss if any. youre out of excuses, just do it.
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  9. #149
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    Re: Project Aftershock

    [IMG]file:///C:/Users/Lee/AppData/Local/Temp/moz-screenshot.png[/IMG]
    Quote Originally Posted by Limited View Post
    Warlord, your never going to progress in your modeling techniques if you don't try new things every once in a while.

    Doing the same thing over and over will get boring, and your limiting your potential, its a very narrow view of things.

    Just try a small thing, that if scrapped you dont worry about, yes its bad if you lose 10 or 20 hours worth of work, but you will never achieve new goals if you stick with the bread and butter.
    Im getting bored of people not reading the fucking replies and only skimming.
    I am currently learning current generation modeling techniques in paralel to the asset's being made and am slowly integrating what i have learned over to the newer models, thus why i have restarted several assets such as the spartan biped, i agreed that the biped needed more work and so am working on a newer model.

    Quote Originally Posted by flyinrooster View Post
    i was serious when i said save in iterations. model it with the newer techniques, and each time you hit a milestone on the model, save it under a different name. "spartanhelm_1, spartanhelm_2, etc." if you save it that way often enough, there should be minimal data loss if any. youre out of excuses, just do it.
    I save all my work in iterations, numbering each save as i go.
    I've just taken a pretty picture incase the bold doesn't get the message across.

    Now, last chance, Move onto the project at hand than dwell on the same thing fron the past several pages, Snafubar you said you was going to clean the thread up a month ago.
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  10. #150
    a bit of the old in-out Roostervier's Avatar
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    Re: Project Aftershock

    last chance? project at hand?

    what are you going to do, lock the thread? shouldve done that a while ago, honestly. and last time i checked, your helmet is the project at hand, and thats what everyone is discussing. if you already save your work in iterations, there is no reason, literally no reason for you not to make a high res version of the mesh and bake the normals. the only other reasons for you not to are that you're either lazy or incapable. both would imply that you're really not fit to carry out a project such as this and bring it into completion; if those are playing any role in your decision in making halo ce quality assets, i think you may wish to consider switching engines or abandoning this mod.
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