Code:
(script startup Assault_On_Bloodgulch
(ai_place c1)
(object_create turret1)
(object_create turret2)
(ai_command_list c1 c1)
(ai_place h2)
(object_create warthog)
(ai_command_list h2 h3)
(ai_place h1)
(player_enable_input 0)
(camera_control 1)
(sleep 60)
(cinematic_start)
(cinematic_show_letterbox 1)
(camera_set one 200)
(sleep 200)
(camera_set two 200)
(sleep 90)
(camera_set three 200)
(sleep 90)
(camera_set four 200)
(sleep 90)
(camera_set five 200)
(sleep 90)
(camera_set six 200)
(sleep 90)
(camera_set seven 200)
(sleep 90)
(camera_set eight 200)
(sleep 120)
(camera_set nine 200)
(sleep 90)
(camera_control 0)
(cinematic_stop)
)
(script startup Assault_On_Bloodgulch_2
(hud_set_objective_text obj1)
(sleep 15)
(ai_follow_target_players h1)
)
(script startup Assault_On_Bloodgulch_3
(sleep_until (volume_test_objects 1 (players)) 15)
(ai_place c2)
(game_save_no_timeout)
)
(script startup Assault_On_Bloodgulch_4
(sleep_until (volume_test_objects 2 (players)) 15)
(ai_place h2)
(ai_place h3)
(game_save_no_timeout)
(sleep_until (volume_test_objects 3 (players))15)
(hud_set_objective_text obj2)
(ai_command_list h2 h2)
(ai_command_list h3 c1)
(ai_command_list h3 c1)
)
(script startup Assault_On_Bloodgulch_5
(sleep_until (volume_test_objects 4 (players))15)
(hud_set_objective_text obj3)
(game_save_totally_unsafe)
(sleep_until (= (ai_living_count c1) 0) 1)
(hud_set_objective_text obj4)
(sleep_until (volume_test_objects 5 (players)) 15)
(sleep 5)
(player_enable_input 0)
(camera_control 1)
(sleep 60)
(cinematic_start)
(cinematic_show_letterbox 1)
(camera_set ten 200)
(sleep 200)
(camera_set eleven 200)
(sleep 90)
(camera_set twelve 200)
(sleep 90)
(camera_control 0)
(cinematic_stop)
)
Try this. I'm thinking sapien isn't liking that you named your camera points numbers. It may also be the names of the AI. If it doesn't work, post the debug again.
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