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Thread: TEMPTii's help thread

  1. #111
    Senior Member =sw=warlord's Avatar
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    Re: TEMPTii's help thread

    Quote Originally Posted by TEMPTii View Post
    How do I make projectiles fly slower? Not projectiles like a rocket that detonate in the air, but bullets that have no detonation effect. How do I set their speed?
    In guerrila, open up a projectile tag and edit the initial velocity and final velocity variables.
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  2. #112
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    The problem was, i was working with an SMG and its bullets fired slowly but its initial and final velocity variables were set to 1000 and I don't know whats the measure of those. 1000 world units/sec?
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  3. #113
    Senior Member =sw=warlord's Avatar
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    Re: TEMPTii's help thread

    Quote Originally Posted by TEMPTii View Post
    The problem was, i was working with an SMG and its bullets fired slowly but its initial and final velocity variables were set to 1000 and I don't know whats the measure of those. 1000 world units/sec?
    That would probably be the rate of fire and not the speed of the bullets, you can edit the rate of fire in the weapon tag.
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  4. #114
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    I'm not talking about the rate of fire. Like, the bullets would fly slowly through the air.
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  5. #115
    Senior Member =sw=warlord's Avatar
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    Re: TEMPTii's help thread

    Quote Originally Posted by TEMPTii View Post
    I'm not talking about the rate of fire. Like, the bullets would fly slowly through the air.
    That's odd, try comparing the bullets of the smg with the bullets of the assault rifle and see if theres something you missed out, i seem to remember there was a "limit" for how fast the bullets would move though, i remember having issues because after a certain speed my projectiles would slow down.
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  6. #116
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    I set them to use the same projectile and still had the same effect...

    Current Questions:
    1. How can I set a bullet projectile's detonation range? So bullets fly farther without disappearing?

    2. How can I set a bullet projectile's speed when flying?
    Last edited by TEMPTii; April 21st, 2010 at 08:53 PM.
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  7. #117
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    Double Post:
    How do I set up a device_control to execute a script? Or moreso, how do I set up a device_control to do anything at all besides start a sound or effect?
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  8. #118
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: TEMPTii's help thread

    Your mentality is backwards. You write a script to continually check the state of a device, and then the script does something based on the position of the control.

    Code:
    ;;Basic device script for solo maps
    (script continuous devicescript
     (if (= (device_get_position myswitch) 0) ;If
      (device_set_position mydoor 0) ;Then
      (device_set_position mydoor 1) ; Else
     )
    )
    (Remember, the semicolons denote comments in BSL.)
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  9. #119
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    Ahhhhhh. That makes a lot more sense. Any way I can set the device_set_position for a group of objects? Say, if I put them in a device group?

    Got it...
    Last edited by TEMPTii; April 30th, 2010 at 07:07 AM.
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  10. #120
    Senior Member TEMPTii's Avatar
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    Re: TEMPTii's help thread

    How can I set the orientation of a projectile? For example, a rocket shoots with the same projectile orientation, nose away from the person). How would I do this with something like a bomb or C4? Something that falls rather than shoots, but always falls in the same orientation.
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