That's odd, try comparing the bullets of the smg with the bullets of the assault rifle and see if theres something you missed out, i seem to remember there was a "limit" for how fast the bullets would move though, i remember having issues because after a certain speed my projectiles would slow down.
I set them to use the same projectile and still had the same effect...
Current Questions:
1. How can I set a bullet projectile's detonation range? So bullets fly farther without disappearing?
2. How can I set a bullet projectile's speed when flying?
Last edited by TEMPTii; April 21st, 2010 at 08:53 PM.
Your mentality is backwards. You write a script to continually check the state of a device, and then the script does something based on the position of the control.
(Remember, the semicolons denote comments in BSL.)Code:;;Basic device script for solo maps (script continuous devicescript (if (= (device_get_position myswitch) 0) ;If (device_set_position mydoor 0) ;Then (device_set_position mydoor 1) ; Else ) )
How can I set the orientation of a projectile? For example, a rocket shoots with the same projectile orientation, nose away from the person). How would I do this with something like a bomb or C4? Something that falls rather than shoots, but always falls in the same orientation.
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