
Originally Posted by
jcap
Holy shit, I'm glad Bungie actually grew a set instead of bending over to MLG.
I do think the game has some weapon problems. The grenades are overpowered for your walking speed, though I really like the increase in damage from the pussy grenades in Halo 3. I just wish they had a longer fuse and that the player speed was increased.
As much as I hate MLG, I really believe all of the weapons are too identical. I don't agree with them that everyone should always start with a DMR that is 100% accurate and can kill in 4 shots, but I do think the weapons need to be a little more useful. I find that most of the weapon damage is fine, but the clip size kills it. When you add the reticule bloom, it makes it extremely difficult to get a kill in 1 clip. Yeah, you are supposed to pace your shots, but you can't possibly think that 1 shot per second is reasonable...
The problem I've noticed is that this game is turning into more of a melee-fest than Team Slayer ever was in Halo 3. Now that one clip of any weapon can hardly kill someone at medium range, I find myself in melee battles about 90% of the time. In close-range combat, it's sadly more efficient to run up to someone and BRB combo them than it is to shoot. Sure, BRB is a glitch I found in the first 10 games I played last Thursday which will be patched (I'm not claiming credit, OK!), but I don't even need the combo to kill most of the time since I still have shields left.
To fix the beat down issue, aside from either increasing damage or decreasing reticule bloom, they need to make each consecutive melee take longer. The first melee fires off instantly, but it takes 1.5 seconds before you can melee again. The next melee takes 3 seconds, and so on. It should also help the problem seen in both Halo 3 and Reach where players will charge pressing their melee button, just hoping to get within lunge range. It could also be applied to the sword melee.
See how I can balance the game, though? You don't need to make all weapons do identical damage in one clip, you just need to properly balance everything else so the weapons fit in. This is my biggest gripe with "weapon balance" bullshit.
Also, I said earlier on that the reticule bloom should be reduced. Really, it does need to be. Look, reticule bloom is fine in games like COD which are essentially 1-hit kill. In Halo, you need to bring down shields, and then bring down health, so the bloom is offset already.
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