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Thread: Halo: Reach Discussion

  1. #2031
    Senior Member teh lag's Avatar
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    Re: The Upcoming: Halo Reach

    cool it yous
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  2. #2032
    Splendid! ExAm's Avatar
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    Re: The Upcoming: Halo Reach

    There is nothing I hate more than a silent team. I'd take whiners and trolls over a bunch of mute pricks. That is all.
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  3. #2033
    huehuehue annihilation's Avatar
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    Re: The Upcoming: Halo Reach

    As long as they can hear me then I'm fine with it.
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  4. #2034

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by ExAm View Post
    There is nothing I hate more than a silent team. I'd take whiners and trolls over a bunch of mute pricks. That is all.
    There is nothing I hate more than people on Xbox Live. I'd rather ignore them all and spare myself the irritation than talk to the morons on the extremely unlikely chance of having a competent teammate.
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  5. #2035
    Splendid! ExAm's Avatar
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    Re: The Upcoming: Halo Reach

    Let me say this, at least: I've met far more competent teammates than incompetent, but it's the incompetents that stand out for their sheer stupidity. For fuck's sake, have some faith in humanity and use the filtering options.
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  6. #2036
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Or you could learn to communicate without using voice at all; most multiplayer games I grew up on had no voice, so the best way to communicate was to point to what you want, look at your buddy, and point back. That, or sit over the objective and do a little corpse hump dance. Seriously, I watch my battle buddy to see what he's doing, I don't need to hear everyone's ranting or misguided attempts to coordinate; their "orders" usually get people slaughtered.

    On another note, is Generator Defence going to be in this beta at any point?
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  7. #2037
    huehuehue annihilation's Avatar
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    Re: The Upcoming: Halo Reach

    Generator defense is gonna be added on the last 4 days or something.
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  8. #2038
    Foot Dragger ejburke's Avatar
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    Re: The Upcoming: Halo Reach

    NT1 doesn't exactly sound like fun. How does a 3 vs 3 game with no AI or vehicles stress network code, anyway?
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  9. #2039
    Senior Member Sasc's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by ejburke View Post
    NT1 doesn't exactly sound like fun. How does a 3 vs 3 game with no AI or vehicles stress network code, anyway?
    I was thinking the same thing. Surely Invasion would be more of a stress test considering it's the largest Halo map ever made by Bungie, and contains vehicles and 12 players, as well as it being a new type of gametype.
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  10. #2040
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    Because NT1 isn't running the MP game engine. The campaign and firefight engines used to use (may or may not have changed) a lock-step networking model to keep players in sync. Now they've not only increased the maximum from 4 to at least 6, they've added matchmaking support. Something firefight nor campaign had before. You also can't be too sure what else is exactly going on under the hood just from the name. Network test. They could have easily added some extra information to the networking to simulate increased traffic or are testing some networking model changes for the campaign/firefight engines. Who knows, it may not be lock-step anymore so you won't experience slower game speeds when someone has a shitty connection. Who knows? Bungie. They need to test something. Everything has been MP related thus far, so at the very least, they're testing the addition of matchmaking for the campaign/firefight engines.
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