Base movement speed and jump height were areas that many players were very vocal about. While the design intent is for the Spartan IIIs to move a bit slower and jump a bit lower than the Spartan IIs of Halo 3, the team has been testing some minor tweaks in response to beta feedback.
In some cases he could get off upwards of twelve mini usages of Armor Lock before being fully depleted and in each case his attacker would lose their shields and get pummeled in return. This wasn't the design intention for the ability and it's been tweaked a bit now so it uses more energy per burst and someone who hits a locked opponent will no longer have their shields removed.
Active Camo also received a minor adjustment based on beta feedback. It was never the intent for the ability to scramble the shields of your friendly teammates while activated – it's only supposed to affect the player using it and nearby enemies.
For example, based on feedback and data from the beta, the flag positions for Powerhouse and Swordbase have been relocated, allowing a much better flow and capture opportunity for the attackers.
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