She got a.... GREAT ASS!!!
Base movement speed and jump height were areas that many players were very vocal about. While the design intent is for the Spartan IIIs to move a bit slower and jump a bit lower than the Spartan IIs of Halo 3, the team has been testing some minor tweaks in response to beta feedback.In some cases he could get off upwards of twelve mini usages of Armor Lock before being fully depleted and in each case his attacker would lose their shields and get pummeled in return. This wasn't the design intention for the ability and it's been tweaked a bit now so it uses more energy per burst and someone who hits a locked opponent will no longer have their shields removed.Active Camo also received a minor adjustment based on beta feedback. It was never the intent for the ability to scramble the shields of your friendly teammates while activated – it's only supposed to affect the player using it and nearby enemies.http://xbox360.ign.com/articles/109/1092622p1.htmlFor example, based on feedback and data from the beta, the flag positions for Powerhouse and Swordbase have been relocated, allowing a much better flow and capture opportunity for the attackers.
Looks like there was a ARG, but no one really noticed it.
http://thewaytheirworldended.com/
http://twitter.com/intimation
http://www.youtube.com/user/anintimation#
http://thewaytheirworldended.com/SYS/ARCHIVE/
http://www.bungie.net/Forums/posts.aspx?postID=30862809No idea. Has nothing to do with us, anyway. Could be an ARG for someone else's product, or some fans attempting their own ARG.
The only thing I can say with certainty is that this is not related to Bungie or Bungie's projects, past, present or future.
That post was from early last year; it had nothing to do with Reach.
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