View Poll Results: Would you like a real time editor to be released?

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  • Yes

    88 94.62%
  • No

    1 1.08%
  • Isn't this game dead already? (Don't release)

    4 4.30%
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Thread: Real Time Tag Editor

  1. #31
    Sarcastic Bitch
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    Re: Real Time Tag Editor

    Quote Originally Posted by Dwood View Post
    The problem with editing things like firing position is that you'd basically have to find some way to get Halo to tell the user visually where the firing positions are, how one draws their own models, if at all, would probably be a good question, should people want to edit objects that they can't normally see...
    I'm not going through that much trouble on editing stuff. You could just load up sapien at the same time you are running the game. Move something slightly, get the coordinates, then change them in the editor.
    Last edited by ShadowSpartan; June 2nd, 2010 at 06:24 PM.
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  2. #32
    Senior Member Lightning's Avatar
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    Re: Real Time Tag Editor

    omgomgomgyes
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  3. #33
    Neanderthal Dwood's Avatar
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    Re: Real Time Tag Editor

    Quote Originally Posted by ShadowSpartan View Post
    I'm not going through that much trouble on editing stuff. You could just load up sapien at the same time you are running the game. Move something slightly, get the coordinates, then change them in the editor.
    Halo in Windowed mode is a beautiful thing.
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  4. #34
    Codesaurus Skarma's Avatar
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    Re: Real Time Tag Editor

    ShadowSpartan, what Windows APIs are you using to manipulate memory? Any thoughts implementing a Direct3D GUI?

    I think the networking idea is great! I had been working on this for a memory editor a few months back. It uses the existing socket so that another network doesn't need to be setup. The clients are managed using the vector container class and the packets have a unique signature added to them so the data the clients / server receive can be identified. The packet just has to contain the memory address and new value. I have most of the code done but needs some work.
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  5. #35
    Sarcastic Bitch
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    Re: Real Time Tag Editor

    Quote Originally Posted by Skarma View Post
    ShadowSpartan, what Windows APIs are you using to manipulate memory?
    ReadProcessMemory and WriteProcessMemory.

    Quote Originally Posted by Skarma View Post
    Any thoughts implementing a Direct3D GUI?
    No, I'm working on this in my free time, and it is already going to take a while to release as it is.
    Last edited by ShadowSpartan; June 3rd, 2010 at 04:05 PM.
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  6. #36
    HA10 Limited's Avatar
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    Re: Real Time Tag Editor

    Also the sheer number of GUI options would be a bit overkill to do rendering it into the Halo process itself, also would have issues with resolution sizes and selection.
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  7. #37

    Re: Real Time Tag Editor

    Awesome concept.
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  8. #38
    Alive malolo420's Avatar
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    Re: Real Time Tag Editor

    Wow this is the coolest, bestestest thing CE has seen in a looooongg time.

    Edit: And who's the idiot who voted "Isn't this game dead already? (Don't release)."
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  9. #39
    Member Kiwibird's Avatar
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    Re: Real Time Tag Editor

    Very cool app! I'd definitely like to see this released. I'd certainly start making stuff just to use it.
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  10. #40
    Sarcastic Bitch
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    Re: Real Time Tag Editor

    Quote Originally Posted by Shock120 View Post
    oh gawd, I wish I could retract that vote.
    I should've been more awake. ='(
    Don't worry, your vote doesn't count to me, and neither do three other people's votes. I haven't forgotten the shit you pulled before.

    On another note, looks like a staff member has been having some fun with the poll results.
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