well some people didnt know *sad face*
I was able to get a sphere (of any size) to bounce like a ball. I can also stick a large shield box on the front of a vehicle and drive around with it. It is extremely easy to increase the size of an existing render_model. So yes, editing values by hand can work to some degree.
My latest "Box Shield" has an invisible box inside of a sphere. The box only stops munitions and nades bounce off of it. A fired Rocket will come to a halt but the explosion will still damage you if you are within its damage radius. So, using what I have we have a semi-decent Bubble Shield.
To make it more accurate I need to increase the size of an existing spherical collision_model (and its physics_model) such as the Plasma Grenade. I have attempted this a few times. It must be possible, the issue I run into is that the working examples I have studied are from Halo 3 and while the fields are mostly similar, I do not understand what some Halo 2 values mean or how to modify them without breaking them.
Does anyone know what the e means in a value such as this 3.40282e+038? And if so, how do I multiply such a value by 2?
The "e" denotes scientific notation in a floating-point value. Basically when you see that, you multiply the decimal number by that many powers of 10. So, 3.40282e+38 = 3.40282 x 10^38, or 34,028,200,000,000,000,000,000,000,000,000,000,000 .
Simply multiply the decimal number (before the e) by 2. If the result would be greater than 10, move the decimal place over by one to the left, drop the last decimal place, and increase the e value by 1.
Last edited by p0lar_bear; June 9th, 2010 at 09:22 PM.
TY for the detailed explanation, that is exactly what I needed.
First test; I multiplied the Vertice Points by 10 (in the Plasma Nade Collision_Model) and it was successful. xD
The collision was closer to the size of a basketball, however, the Plasma Nade does not have a Physics_Model after all and I modify an existing Physics_Model to make my shield function. I may have to use the Assault Bomb instead.
Further progress
Last edited by Resinball; June 10th, 2010 at 07:14 PM.
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