I feel like the standard plot of pokemon games is getting really tired. "An unlikely hero rises above all odds to challenge every gym leader and become the champion". Sapphire/Ruby tossed daddy issues into the mix by making one of the gym leaders the character's father, but it wasn't enough to really make it unique. What happened to the trainer from Red/Blue? After you defeat him in silver/gold he disappeared forever. They need to bring him back for one last generation.
20 years later... Red awakens from sleep, another wasted day. After the rockstar-esque glory days of being the pokemon champion, his life had taken a downward turn. His wife took his pokemon and everything he owned in the divorce, he was left with nothing. The phone rings, its Blue. Professor Oak has died. After the funeral of his childhood hero, Red is left drowning in despair. The only man who ever believed in him has suddenly vanished from existence. In a drunken stupor, he wanders into the abandoned lab. In a box labeled "Junk", he finds one forgotten pokeball.... Suddenly sobered by nostalgia, a smile cracks across his lips... its time to make a come back.
Pokemon Orange/Purple: Going back to indigo plateau
:epic:
I've never played through a Pokemon game under the impression that I was some character. Having your own adventure is part of the series' charm, and knowing that you're just acting out a predetermined experience, that seems like you may as well just watch the anime while pressing buttons.
Which is another thing I believe they should do with the series: less story, more events. I would be fine playing a Pokemon game where I don't have to save the region/world/universe. Instead, multitudes of individual side-stories within the game, where the player can shape their own journey, hopefully having enough options to always experience something new. The Nintendo WFC could even be used to update the games with new events.
The player could be free to explore the world in their own way, focusing on aspects beyond getting eight badges, stopping the local criminal organization, becoming the champion, and rolling credits. Other opportunities such as advanced breeding mechanics and Pokemon contests could become a player's focus if they wanted, or perhaps the player would choose to become a Pokemon hunter, stalking rare Pokemon and selling them to collectors and trainers. There are so many opportunities left unexplored by the Pokemon games, that to me it seems silly to want to play as some punk kid, doing things we've already seen.
I want to see less stupid looking Pokemon and more innovative designs/ideas behind them. I'm also still waiting for a Farfetch'd, Heracross, Pinsir, Kecleon evolution/pre-evolution as well as animals that haven't been tackled yet. Fire ant that evolves into a bombardier beetle, a dolphin, a peacock, a raccoon, another horse, a pillbug (roly poly) with a millipede evolution, a stick bug, a bloodhound or husky, a wolf, a cheetah, an ACTUAL lion and not that stupid lightning crap pokemon from the last generation, any animals/bugs/things that haven't been done to death already. Enough birds and butterflies and moths. Though, I do like that they made another crocodile and zebra and I can accept the pigeon pokemon cause the location of this generation is supposedly based off the U.S.
I just miss the old simple designs that the 1st generation, and many of the 2nd generation, had. More detail/shit added onto them =/= more interesting pokemon.
And I fully support both ICEE's and thehoodedsmack's ideas.
Pokemon games are for fun and sales. They're fun (generally speaking) and Nintendo was sticking with what they knew would work. It's a well orchestrated gaming franchise (try to say otherwise) and I've played every standard Pokemon game (not Rangers or Dungeon or Console). I've enjoyed most of them through the end of the game (the end being there is nothing interesting left to do). One thing that has bothered me though are the designers' ideas of a challenge in the new games. Adding Double Team to an already fast and dangerous pokemon *cough*Glailass*cough* with no attacks that are flawless in accuracy with super-effectiveness is the worst thing in the world because it's OBNOXIOUS. I've also noticed the Computer becomes unbearable in the Battle Frontie's Battle Tower. Here's the scenario:
-I open up the 7th battle with Garchomp. The computer throws out a Vigoroth. I'm like "I need to beat this thing before it uses Crush Claw." So I use Dragon Claw. Well the computer's like "OMG this guy is stupid so ima gonna mess with him" and he uses THE ONE ATTACK THAT CAN DEFEAT GARCHOMP IN ONE HIT: Counter.
-With Garchomp down, I'm like "Well crap, better make sure Empoleon kills this thing." So I send out Empoleon, use Brine, and finish the bastard Vigoroth. Now it sends out HITMONLEE (of all the pokemon right?) and basically it uses Rolling Kick and CRITICAL HITS Empoleon, the only way Empoleon would have gone down in one fucking turn.
-So with Empoleon down, I'm like "Crap, send out Jolteon to finish this" and Jolteon does. So now the damn computer thinks "I'm going to screw his day up" and sends out a fucking Lunatone (which Empoleon could have destroyed in one turn). To make matters worse, Jolteon's most powerful attack is Shockwave (because TM's take twice as many coins to get at the Casino) and Lunatone has pretty good defenses. So I use Shockwave and it takes 1/3 of Lunatone's health. But that's pointless next because Lunatone uses Cosmic Power, making the attack down to 2/5. Now to make me even more pissed, the computer uses Ancient Power and hits Jolteon, taking 1/4 of his Health. But the worst part is where it RAISES ALL OF IT'S STATS. Well now Shockwave only takes 1/4 of the health and Jolteon has a weak defense. Lunatone ALSO USED A SITRUS BERRY, so he recovered half of the damage I did the first time.
-Now here is where I think the designers made the computer too difficult against the player. Jolteon has 3/4 of his HP. Well the only thing that can defeat Jolteon in one turn is Ancient Power going Critical. Well guess what, it did. If the damn move wouldn't have, I probably could have won because Lunatone had about half of his HP and Jolteon could have survived another turn or so.
So basically, here is my dillemma: Why on earth is Nintendo making the computer so powerful in new Generations (the powerful as in what I just explained) at the Battle Frontier/Gyms, where it was fine in Emerald's? I know they're the most pivotal and supposed to be challenging parts of the game, but the scenario I just explained makes it to where the computer has too much access (that or I'm just too freaking damn unlucky) to things like Critical Hits and outright chance completely in their favor. I really hope in the future games that it's more balanced between the player and the computer. I really liked Gold/Silver in this way because it was completely strategy and types with the computer instead of the bullcrap that just ensued in the scenario I explained (or at least that's what I remember).
Oh I completely agree on the computer being overpowered in the recent games. It seems no matter how many times I cause paralysis and attack the opponent, their pokemon never gets paralyzed. If my pokemon gets paralyzed it can't attack for the entire battle. Opponent attacks with an ice attack, my pokemon instantly freezes. 20% chance to poison my pokemon with poison sting? More like it always poisons no matter what. And don't get me started on those consecutive attacks. I only manage to hit the opponent twice with, let's say, fury swipes, and the opponent hits all five times with a couple of critical hits thrown in there. Sand attack? My pokemon is flailing about the entire battle and doesn't land a single hit. It's ridiculous.
However, the one thing they improved over past games is sing, hypnosis, and confuse ray. I remember in the original gold and silver, my pokemon would always be put to sleep or get confused by these attacks where as I would always miss when using them. Not so much in the recent games.
My face when you guys are complaining about overpowered computers when people actually requested it because they thought the game was too easy
Nintendo SHOULD though make a difficulty selection when you first start, Casual or Hardcore. Casual meaning you have okay computer battles, while Hardcore basically makes you pull your hair out. Crits, Hax galore, with no way to beat the very first trainer without leveling up your pokemon to ridiculous levels and have incredible luck.
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