No, it has always been "broken" in terms of the custom content creation we were promised and given in Halo 1. There is no way with the current HEK tools to compile custom content (render models, collision models, physics models, animations, etc). You have to do a lot of manual work in order to get custom content, like upgrading the Halo 1 tag counterparts.
This isn't some big breakthrough, as it doesn't help in the creation of custom content, only playing it. And it is a bad solution for doing that, as you would have to edit the main menu every time you want to play a new custom map, sounds like a pain in the ass to me. A better solution would be to edit Halo 2 so that it no longer removes a custom map from the list when it has custom content compiled into it.
Read what I said above, this doesn't help with compilation in any way, it is only a hacky way to play custom content that has been created, and please note that is not the same as compiled assets.
This. I suggest that you listen to Inferno.






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